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General Tabletop Discussion
*Pathfinder & Starfinder
Shadowdancer variant (rogue/wizard)
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<blockquote data-quote="Binho" data-source="post: 5531214" data-attributes="member: 6674967"><p>I got that, you would be traped! But you are using my spell to protect youself, I liked. But, the spell last 10min/level, time enough to break that. But you are right, I don't want to enter in the realm of counter AMF tactics. Also, you could use wall of force, prismatic sphere, prismatic wall and other spells to make my familiar not follow you. I just mentioned a way to make wizard's life not so easy. I defend that, one wizard against an AT, is a battle that would depend of preparations and the best ideas would determinate the winner. I think tactics we are arguing are not valid, because in real play, we wouldn't know what the other player would do. My tactic using AMF is one of my favorities, but i woldn't use that unless you seemed a wizard in first place. I doubt you would be prepared to AMF, because it is not usually encontered (except in my games).</p><p> </p><p>You said that AT is weak, tha's not true. Actually, Wizards are powerful. But even a wizard would have problem against an AT, if he uses his skills wiselly, like, using hide and move silently to gain an extra round, or pick your magic pouch with pick pocket.</p><p> </p><p>The build are important, but versatile gives a smart player an option to kill every class. Ofcourse a versatile character cant be the best filling the roles of a party. He would not be as skillful as a rogue, would not be as strong as a fighter and would not cast powerful spells like a wizard. The ideal party would be 1 gish-rogue, 1 gish-fighter, 1 cleric and 1 wizard.</p></blockquote><p></p>
[QUOTE="Binho, post: 5531214, member: 6674967"] I got that, you would be traped! But you are using my spell to protect youself, I liked. But, the spell last 10min/level, time enough to break that. But you are right, I don't want to enter in the realm of counter AMF tactics. Also, you could use wall of force, prismatic sphere, prismatic wall and other spells to make my familiar not follow you. I just mentioned a way to make wizard's life not so easy. I defend that, one wizard against an AT, is a battle that would depend of preparations and the best ideas would determinate the winner. I think tactics we are arguing are not valid, because in real play, we wouldn't know what the other player would do. My tactic using AMF is one of my favorities, but i woldn't use that unless you seemed a wizard in first place. I doubt you would be prepared to AMF, because it is not usually encontered (except in my games). You said that AT is weak, tha's not true. Actually, Wizards are powerful. But even a wizard would have problem against an AT, if he uses his skills wiselly, like, using hide and move silently to gain an extra round, or pick your magic pouch with pick pocket. The build are important, but versatile gives a smart player an option to kill every class. Ofcourse a versatile character cant be the best filling the roles of a party. He would not be as skillful as a rogue, would not be as strong as a fighter and would not cast powerful spells like a wizard. The ideal party would be 1 gish-rogue, 1 gish-fighter, 1 cleric and 1 wizard. [/QUOTE]
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Shadowdancer variant (rogue/wizard)
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