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*Pathfinder & Starfinder
Shadowdancer variant (rogue/wizard)
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<blockquote data-quote="Dandu" data-source="post: 5531681" data-attributes="member: 85158"><p>By not being a disguise.</p><p>I admit, disguise+bluff enables you to do a lot of things that spells cannot. Sort of. </p><p></p><p>After all, you can always summon a Succubus to impersonate someone, or make a Simulacrum of them. Granted, a Simulacrum requires something that came off of the person, but I imagine that the wizard gets that the same way the Arcane Trickster gets the target's clothes.</p><p></p><p>Anyways, the Arcane Trickster gets some skills that the Wizard does not. On the other hand, can I not ask what the Arcane Trickster does when knowledge skills are called for?</p><p></p><p>I know Arcane Tricksters have Knowledge skills, but your Arcane Trickster seems to have a heavy emphasis on roguish skills. At higher levels he need to keep up the skill base he acquired as a Rogue, but the Arcane Trickster only grants 4 skill points per level as opposed to the Rogue's 8, and the wizard levels an Arcane Trickster presumably took after he finished that prestige class only provides 2 per level, and does not have access to rogue skills.</p><p></p><p>From what you've been saying, an Arcane Trickster will have maxed out Disguise. Presumably, he will also have Bluff as well. You have mentioned Hide and Move Silently, iirc. Spot and Listen seem like they would be important if you plan on sneaking around, as does Search for finding traps. You obviously will need Disable Device and Open Lock to handle the traps. Diplomacy seems like it would be appropriate. This is leaving out other good skills such as Gather Information, Decipher Script, Tumble and UMD.</p><p></p><p>That's 9 skills, 11 if you count Diplomacy. Then comes the knowledge skills (4 of which are really important, 1 of which is moderately so, 5 of which are less useful), and Concentration and Spellcraft.</p><p></p><p>Where are you getting all of these skill points since you are pumping Dexterity instead of Intelligence? It seems to me that you end up behind on skills compared to a rogue, and behind on casting compared to a wizard. While the spellcasting makes up for being a poorer rogue, I don't see how it breaks things.</p><p></p><p>I find it interesting that the wizard has to go up against opponents with True Seeing, while an Arcane Trickster doesn't have to contend with opponents who have a good Spot check. A skill that five out of eleven the PHB classes have, and one which many monsters posses. (ie, a Balor has a spot check of 38)</p><p></p><p>Also, Disguse doesn't really work if you need to impersonate most monsters. I, at least, have a hard time seeing makeup adding the extra body mass that would be necessary to impersonate a troll chieftan.</p><p></p><p>I would disagree, as I also learned to RP from plays, novels, and the people at my gaming table who taught me.</p><p>Have you by chance heard the phase "the plural of evidence is not anecdotes?"</p><p></p><p>A statistician knows that personal stories are not really applicable on a large scale. <a href="http://en.wikipedia.org/wiki/Anecdotal_evidence" target="_blank">It's not solid evidence</a>.</p><p>You seem to view people as mindless drones following the instructions in the manual. </p><p></p><p>Quite frankly, I do not think the evidence you have presented is strong. You have, for example, inferred causation from correlation, a logical fallacy. It is known, for example, that violent individuals are attracted to violent videogames, but it would be a stretch to conclude that violent videogames <em>cause</em> individuals to become violent.</p><p></p><p>If you want to convince me that WotC's poor writing has caused the decay of roleplaying in D&D, you're going to have to do better.</p><p></p><p>Mental activity keeps the mind sharp.</p><p></p><p>In my culture, people who complain endlessly about the next generation while fondly clinging to idealized notions of a grand past are generally assumed to be in the older segment of the population. </p><p></p><p>Also, large post counts are not a sign of age, only proliferation.</p></blockquote><p></p>
[QUOTE="Dandu, post: 5531681, member: 85158"] By not being a disguise. I admit, disguise+bluff enables you to do a lot of things that spells cannot. Sort of. After all, you can always summon a Succubus to impersonate someone, or make a Simulacrum of them. Granted, a Simulacrum requires something that came off of the person, but I imagine that the wizard gets that the same way the Arcane Trickster gets the target's clothes. Anyways, the Arcane Trickster gets some skills that the Wizard does not. On the other hand, can I not ask what the Arcane Trickster does when knowledge skills are called for? I know Arcane Tricksters have Knowledge skills, but your Arcane Trickster seems to have a heavy emphasis on roguish skills. At higher levels he need to keep up the skill base he acquired as a Rogue, but the Arcane Trickster only grants 4 skill points per level as opposed to the Rogue's 8, and the wizard levels an Arcane Trickster presumably took after he finished that prestige class only provides 2 per level, and does not have access to rogue skills. From what you've been saying, an Arcane Trickster will have maxed out Disguise. Presumably, he will also have Bluff as well. You have mentioned Hide and Move Silently, iirc. Spot and Listen seem like they would be important if you plan on sneaking around, as does Search for finding traps. You obviously will need Disable Device and Open Lock to handle the traps. Diplomacy seems like it would be appropriate. This is leaving out other good skills such as Gather Information, Decipher Script, Tumble and UMD. That's 9 skills, 11 if you count Diplomacy. Then comes the knowledge skills (4 of which are really important, 1 of which is moderately so, 5 of which are less useful), and Concentration and Spellcraft. Where are you getting all of these skill points since you are pumping Dexterity instead of Intelligence? It seems to me that you end up behind on skills compared to a rogue, and behind on casting compared to a wizard. While the spellcasting makes up for being a poorer rogue, I don't see how it breaks things. I find it interesting that the wizard has to go up against opponents with True Seeing, while an Arcane Trickster doesn't have to contend with opponents who have a good Spot check. A skill that five out of eleven the PHB classes have, and one which many monsters posses. (ie, a Balor has a spot check of 38) Also, Disguse doesn't really work if you need to impersonate most monsters. I, at least, have a hard time seeing makeup adding the extra body mass that would be necessary to impersonate a troll chieftan. I would disagree, as I also learned to RP from plays, novels, and the people at my gaming table who taught me. Have you by chance heard the phase "the plural of evidence is not anecdotes?" A statistician knows that personal stories are not really applicable on a large scale. [URL="http://en.wikipedia.org/wiki/Anecdotal_evidence"]It's not solid evidence[/URL]. You seem to view people as mindless drones following the instructions in the manual. Quite frankly, I do not think the evidence you have presented is strong. You have, for example, inferred causation from correlation, a logical fallacy. It is known, for example, that violent individuals are attracted to violent videogames, but it would be a stretch to conclude that violent videogames [I]cause[/I] individuals to become violent. If you want to convince me that WotC's poor writing has caused the decay of roleplaying in D&D, you're going to have to do better. Mental activity keeps the mind sharp. In my culture, people who complain endlessly about the next generation while fondly clinging to idealized notions of a grand past are generally assumed to be in the older segment of the population. Also, large post counts are not a sign of age, only proliferation. [/QUOTE]
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