Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Shadowdancer variant (rogue/wizard)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jimlock" data-source="post: 5532198" data-attributes="member: 6674931"><p>"seems to have a heavy emphasis on roguish skills"...</p><p>That is completely subjective for he is equally allowed all the Wizard skills. Its up to the player to decide how he spends them. I never spoke about "my" AT, I'm speaking about ATs in general.</p><p></p><p>I think its only natural to assume that one who has taken the road of the AT, will take 2 Levels of the Unseen Seer instead of two Level of Wizard. No shortage of skills there...In case its skills he wants.</p><p></p><p>Concentration is almost completely useless to an AT. He compensates with the skill tricks i mentioned in my earlier post. I've tried An AT once with minimum concentration ranks and I never had a problem with it.</p><p></p><p>Gather Information is no big deal... The way i've always played it, its almost useless... Good RP and good ideas is what it takes to find the information you want.</p><p>Decipher Script, while a nice skill... i wouldn't go as far as to count it among the good ones...</p><p>Tumble...yes, tumble is useful.</p><p>Escape artist is VERY important as well. With a couple of skill tricks, you can get out of anywhere with no trouble.</p><p></p><p>While the AT takes 4 instead of the Rogues's 8, its again only natural to assume that the Average ATs Int score would be higher than the average Rogue's. Thus the gap between their skills is not as big as you describe it. The AT i've tried in the past, was an Illusionist 6th / Rogue 3rd / AT 10th. ( i was not aware of the Unseen Seer at the time, thats why i took another level of wizard) ...I managed to bring him up to 19th level total and then for some irrelevant reasons the specific game group broke down and we stopped playing.</p><p>It was a nice experience though... never felt inferior to a Wizard... never felt inferior to a Rogue. Never felt a shortage of skill points.</p><p></p><p>To conclude... What makes the AT broken , other than his near perfect WIzard and Rogue progression... is a great variety of great options...</p><p></p><p></p><p></p><p>As far i know True Seeing cannot beat a good Hide with proper cover. As far as Spot checks go... an AT that respects himself as a spy, at this level, has a Hide far bigger than 38.</p><p></p><p></p><p></p><p>Unfortunately, thats where the straight Rogue falls back. An AT with the proper ranks in disguise and bluff, the proper skill tricks and with the proper transmutations can be anyone... anytime. The straight Wizard is way inferior in this domain. In fact as far as trespassing, spying, diversion and infiltration goes, the AT is almost unbeatable. Hell, with a few good ideas the AT is capable of slaying the Big Boss in his sleep and taking the Kingdom for his own in no time.</p><p></p><p>Therefore, so as to judge whether a PrC is broken, you have to see the bigger picture. Although having a couple of high level spell more than the AT can prove useful in a battle-heavy encounter, the Wizard lacks the gamma of options the AT has. The Wizard is not as adaptable to a great variety of encounters that do not require heavy spellcasting.</p><p>While playing the 19th Level AT i spoke of above, i really felt he was broken with all those great options available to me. You see... focusing solely on arithmetics is clearly not the only way to judge a broken PrC, or a broken game.</p><p></p><p>The game has to be challenging. Not a walk in the park</p><p></p><p></p><p></p><p></p><p>?????</p><p>Are you kidding me??? </p><p>While novels and art in general provide inspiration for sure, it does not "teach" you how to role-play. People at your gaming table either have learned to play by reading the books, or... by other players who have read the books.</p><p>Its pretty ignorant to imply that you are so "free spirited" that you don't get LARGELY (if not completely) influenced by the game-books you buy for your game. If most of the books you use to play your games are filled with +2s and -5s and god knows what algorithm... believe me it GREATLY influences how you play your game.</p><p></p><p>Ohh... and forgive me if i fail to see the great RPlayer in you, inspired and taught by the "plays" he sees... All i see is a Rules-Lawyer that, indeed, knows his rules, i give you that one... yet a gamer who is not "convincing" of anything else beyond that. </p><p></p><p>Even though i made repeated attempts (yet obviously futile) to focus on something else beyond the "difference of a couple of spell levels", you kept going back at it, obviously, because you felt safe in your field of expertise (rules and Min/Maxing).</p><p></p><p>You see "in my culture" people are not so "awesome" as you clearly consider yourself, and they tend to be molded by the social frame around them. Me and gamers around me tend to be shaped by the books we buy to play our game. </p><p>In hopes of finding out what is good for my game, and because i tend to be influenced by what i read, i attempt to find the reasons behind a product's release, for it is not always clear what is good or bad.</p><p></p><p></p><p></p><p></p><p>Clearly, You are oblivious of the fact that the Industry forces on you its "goods". You get your falsified sense of freedom by stretching a system to its very limits, happy to have found a way of turning a dragon into a wizard's familiar...</p><p></p><p>Your brain is so filled with numbers, that you are no longer capable of judging what a game should provide to the people... what a game is about. Save yourself some memory space, go solely into videogaming. Lighten your burden.</p><p></p><p></p><p></p><p>Oh, i'm not gonna conduct a statistical research so that you play with your numbers Dandu...</p><p> </p><p>I'm so sorry for putting facts around me on a balance so as to reach my own conclusions...</p><p></p><p></p><p></p><p>Please, do not justify yourself through your culture, for your inability to comprehend your own narrowmindedness.</p><p></p><p>a piece of advise: Do not hide behind sarcasm. It really does not convince that you "Maintain your cool".</p><p></p><p></p><p></p><p>Go ahead Rain-Man... count those matches...</p></blockquote><p></p>
[QUOTE="Jimlock, post: 5532198, member: 6674931"] "seems to have a heavy emphasis on roguish skills"... That is completely subjective for he is equally allowed all the Wizard skills. Its up to the player to decide how he spends them. I never spoke about "my" AT, I'm speaking about ATs in general. I think its only natural to assume that one who has taken the road of the AT, will take 2 Levels of the Unseen Seer instead of two Level of Wizard. No shortage of skills there...In case its skills he wants. Concentration is almost completely useless to an AT. He compensates with the skill tricks i mentioned in my earlier post. I've tried An AT once with minimum concentration ranks and I never had a problem with it. Gather Information is no big deal... The way i've always played it, its almost useless... Good RP and good ideas is what it takes to find the information you want. Decipher Script, while a nice skill... i wouldn't go as far as to count it among the good ones... Tumble...yes, tumble is useful. Escape artist is VERY important as well. With a couple of skill tricks, you can get out of anywhere with no trouble. While the AT takes 4 instead of the Rogues's 8, its again only natural to assume that the Average ATs Int score would be higher than the average Rogue's. Thus the gap between their skills is not as big as you describe it. The AT i've tried in the past, was an Illusionist 6th / Rogue 3rd / AT 10th. ( i was not aware of the Unseen Seer at the time, thats why i took another level of wizard) ...I managed to bring him up to 19th level total and then for some irrelevant reasons the specific game group broke down and we stopped playing. It was a nice experience though... never felt inferior to a Wizard... never felt inferior to a Rogue. Never felt a shortage of skill points. To conclude... What makes the AT broken , other than his near perfect WIzard and Rogue progression... is a great variety of great options... As far i know True Seeing cannot beat a good Hide with proper cover. As far as Spot checks go... an AT that respects himself as a spy, at this level, has a Hide far bigger than 38. Unfortunately, thats where the straight Rogue falls back. An AT with the proper ranks in disguise and bluff, the proper skill tricks and with the proper transmutations can be anyone... anytime. The straight Wizard is way inferior in this domain. In fact as far as trespassing, spying, diversion and infiltration goes, the AT is almost unbeatable. Hell, with a few good ideas the AT is capable of slaying the Big Boss in his sleep and taking the Kingdom for his own in no time. Therefore, so as to judge whether a PrC is broken, you have to see the bigger picture. Although having a couple of high level spell more than the AT can prove useful in a battle-heavy encounter, the Wizard lacks the gamma of options the AT has. The Wizard is not as adaptable to a great variety of encounters that do not require heavy spellcasting. While playing the 19th Level AT i spoke of above, i really felt he was broken with all those great options available to me. You see... focusing solely on arithmetics is clearly not the only way to judge a broken PrC, or a broken game. The game has to be challenging. Not a walk in the park ????? Are you kidding me??? While novels and art in general provide inspiration for sure, it does not "teach" you how to role-play. People at your gaming table either have learned to play by reading the books, or... by other players who have read the books. Its pretty ignorant to imply that you are so "free spirited" that you don't get LARGELY (if not completely) influenced by the game-books you buy for your game. If most of the books you use to play your games are filled with +2s and -5s and god knows what algorithm... believe me it GREATLY influences how you play your game. Ohh... and forgive me if i fail to see the great RPlayer in you, inspired and taught by the "plays" he sees... All i see is a Rules-Lawyer that, indeed, knows his rules, i give you that one... yet a gamer who is not "convincing" of anything else beyond that. Even though i made repeated attempts (yet obviously futile) to focus on something else beyond the "difference of a couple of spell levels", you kept going back at it, obviously, because you felt safe in your field of expertise (rules and Min/Maxing). You see "in my culture" people are not so "awesome" as you clearly consider yourself, and they tend to be molded by the social frame around them. Me and gamers around me tend to be shaped by the books we buy to play our game. In hopes of finding out what is good for my game, and because i tend to be influenced by what i read, i attempt to find the reasons behind a product's release, for it is not always clear what is good or bad. Clearly, You are oblivious of the fact that the Industry forces on you its "goods". You get your falsified sense of freedom by stretching a system to its very limits, happy to have found a way of turning a dragon into a wizard's familiar... Your brain is so filled with numbers, that you are no longer capable of judging what a game should provide to the people... what a game is about. Save yourself some memory space, go solely into videogaming. Lighten your burden. Oh, i'm not gonna conduct a statistical research so that you play with your numbers Dandu... I'm so sorry for putting facts around me on a balance so as to reach my own conclusions... Please, do not justify yourself through your culture, for your inability to comprehend your own narrowmindedness. a piece of advise: Do not hide behind sarcasm. It really does not convince that you "Maintain your cool". Go ahead Rain-Man... count those matches... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Shadowdancer variant (rogue/wizard)
Top