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*Pathfinder & Starfinder
Shadowdancer variant (rogue/wizard)
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<blockquote data-quote="kitcik" data-source="post: 5533402" data-attributes="member: 98256"><p>There is so much wrong with this post it is hard to decide where to start.</p><p></p><p></p><p></p><p>So:</p><p>1) Using splatbooks is not a matter of personal taste, it is amoral - "your fun is wrong!"</p><p>2) When you created your "broken" Arcane Trickster, was that before you cured yourself of the evil and stupidity?</p><p></p><p></p><p></p><p></p><p>Your ever-full skill point bag seems to be working well, although how you plan to get this secondary skill at a high enough rank to avoid spot checks is questionable at best.</p><p></p><p></p><p></p><p></p><p>While RP is the most important part of the game, this thread is about "the AT is broken in comparison to the wizard." Seems to me numbers are important. Also, isn't forming your opinions based on the limited experience of a limited group of people while ignoring the extensive analysis performed by a large group of people tantamount to sticking your fingers in your ears and shouting "I can't hear you! I can't hear you!"</p><p></p><p></p><p></p><p>And two handfuls of extra 8th and 9th level spells is less versatile than 20 extra skill points? I don't get this argument.</p><p></p><p></p><p></p><p>That about says it all as far as ability to analyze relative power of classes.</p><p></p><p></p><p></p><p>For better or worse, that is how 3.5 is designed. That is an argument between systems and does not bear on the power of a 3.5 wizard. Oh, and stating that a campaign where magic is widely available does not "respect itself" is another "your fun is bad" statement.</p><p></p><p></p><p></p><p></p><p>If your spells run out and you are forced to act without your spells as a 20th level wizard, you are doing something wrong. Maybe it is your inability to properly play a wizard that makes you think the back-up skills of an AT are better than the primary skills of a wizard - that security blanket of mundane skills is just so wonderful.</p><p></p><p></p><p></p><p>I agree. But that combination is still less powerful than a perfect wizard progression.</p><p></p><p></p><p></p><p>The point of the game is t have fun. Your fun is no better than anyone else's.</p><p></p><p></p><p></p><p>To me, that's like saying "based on my analysis of the crispness of bacon, I conclude that the monk is overpowered," but maybe it is just me.</p><p></p><p></p><p></p><p>We don't know if he is a good RPer, all we can tell without meeting him os that he is a better charop than you. Not sure if that warrants insults.</p><p></p><p></p><p></p><p>They are not mutually exclusive, but rather overlap quite extensively. So, again that shows the breadth of your knowledge.</p><p></p><p></p><p></p><p>And the point of this thread was that a character class was broken? Seems like you started the debate on power. If you want an RP discussion, start one.</p><p> </p><p></p><p></p><p>ROF</p></blockquote><p></p>
[QUOTE="kitcik, post: 5533402, member: 98256"] There is so much wrong with this post it is hard to decide where to start. So: 1) Using splatbooks is not a matter of personal taste, it is amoral - "your fun is wrong!" 2) When you created your "broken" Arcane Trickster, was that before you cured yourself of the evil and stupidity? Your ever-full skill point bag seems to be working well, although how you plan to get this secondary skill at a high enough rank to avoid spot checks is questionable at best. While RP is the most important part of the game, this thread is about "the AT is broken in comparison to the wizard." Seems to me numbers are important. Also, isn't forming your opinions based on the limited experience of a limited group of people while ignoring the extensive analysis performed by a large group of people tantamount to sticking your fingers in your ears and shouting "I can't hear you! I can't hear you!" And two handfuls of extra 8th and 9th level spells is less versatile than 20 extra skill points? I don't get this argument. That about says it all as far as ability to analyze relative power of classes. For better or worse, that is how 3.5 is designed. That is an argument between systems and does not bear on the power of a 3.5 wizard. Oh, and stating that a campaign where magic is widely available does not "respect itself" is another "your fun is bad" statement. If your spells run out and you are forced to act without your spells as a 20th level wizard, you are doing something wrong. Maybe it is your inability to properly play a wizard that makes you think the back-up skills of an AT are better than the primary skills of a wizard - that security blanket of mundane skills is just so wonderful. I agree. But that combination is still less powerful than a perfect wizard progression. The point of the game is t have fun. Your fun is no better than anyone else's. To me, that's like saying "based on my analysis of the crispness of bacon, I conclude that the monk is overpowered," but maybe it is just me. We don't know if he is a good RPer, all we can tell without meeting him os that he is a better charop than you. Not sure if that warrants insults. They are not mutually exclusive, but rather overlap quite extensively. So, again that shows the breadth of your knowledge. And the point of this thread was that a character class was broken? Seems like you started the debate on power. If you want an RP discussion, start one. ROF [/QUOTE]
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