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*Pathfinder & Starfinder
Shadowdancer Variant: The Fire Dancer
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<blockquote data-quote="CleverNickName" data-source="post: 3457708" data-attributes="member: 50987"><p>Yeah...like I said, I wrote this in about twenty minutes. So I imagined that there would be a lot of mistakes.</p><p></p><p></p><p>This seems to be the popular opinion. I don't have a problem with fire or magma; I just thought it would be more...I mean, it would be easier to, oh nevermind. Fire it is. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p></p><p>Remember that this ability applies to any weapon the Fire Dancer is wielding...which is handy if his <em>133t supa flaming sword</em> gets sundered or stolen, or if you need bludgeoning or slashing to bypass the damage reduction on a particularly nasty opponent. Your average guy who owns a flaming weapon can't transfer his flaming enhancement to a more convenient weapon like the Fire Dancer can...that is a huge advantage. </p><p></p><p>As for making the fire damage stack with other flaming weapon damage, no can do. My advice would be to forget about stacking flaming damage with even more flaming damage, and to try to find ways of stacking the Fire Dancer's flaming weapon with <em>other</em> damage types...frost or shocking, for example. And don't forget that this ability, as-written, will allow the character to boost a powerful magic item beyond the maximum power level...the ability to make a <em>flaming vorpal longsword +5</em> (a total bonus of +11, which is impossible to do under the SRD rules for magic item creation) for example.</p><p></p><p>All that to say, I think the Fire Dance ability is plenty powerful as-is.</p><p></p><p></p><p>It's simple enough to scale it with level...my goal was to make the Fire Dancer immune to normal fire, not necessarily against infernal, elemental, or magical fires. (shrug) But I don't see it being a deal-breaker, though. I'll make the fire resistance scale in the formal write-up...thanks for the tip!</p><p></p><p></p><p></p><p>True...it's kinda hard to hide in plain sight when you are carrying a handful of burning torches. Of course, this means I have to redo the Hide requirement of the class. Any ideas on what to require instead? Tumble, perhaps?</p><p></p><p>Pyrotechnics is a great suggestion, by the way. I'm adding it in, at the cost of one use of the Fire Dance per day (instead of 3/day).</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 3457708, member: 50987"] Yeah...like I said, I wrote this in about twenty minutes. So I imagined that there would be a lot of mistakes. This seems to be the popular opinion. I don't have a problem with fire or magma; I just thought it would be more...I mean, it would be easier to, oh nevermind. Fire it is. :D Remember that this ability applies to any weapon the Fire Dancer is wielding...which is handy if his [I]133t supa flaming sword[/I] gets sundered or stolen, or if you need bludgeoning or slashing to bypass the damage reduction on a particularly nasty opponent. Your average guy who owns a flaming weapon can't transfer his flaming enhancement to a more convenient weapon like the Fire Dancer can...that is a huge advantage. As for making the fire damage stack with other flaming weapon damage, no can do. My advice would be to forget about stacking flaming damage with even more flaming damage, and to try to find ways of stacking the Fire Dancer's flaming weapon with [I]other[/I] damage types...frost or shocking, for example. And don't forget that this ability, as-written, will allow the character to boost a powerful magic item beyond the maximum power level...the ability to make a [I]flaming vorpal longsword +5[/I] (a total bonus of +11, which is impossible to do under the SRD rules for magic item creation) for example. All that to say, I think the Fire Dance ability is plenty powerful as-is. It's simple enough to scale it with level...my goal was to make the Fire Dancer immune to normal fire, not necessarily against infernal, elemental, or magical fires. (shrug) But I don't see it being a deal-breaker, though. I'll make the fire resistance scale in the formal write-up...thanks for the tip! True...it's kinda hard to hide in plain sight when you are carrying a handful of burning torches. Of course, this means I have to redo the Hide requirement of the class. Any ideas on what to require instead? Tumble, perhaps? Pyrotechnics is a great suggestion, by the way. I'm adding it in, at the cost of one use of the Fire Dance per day (instead of 3/day). [/QUOTE]
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Shadowdancer Variant: The Fire Dancer
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