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Shadowdark casting in standard 5E
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<blockquote data-quote="Quickleaf" data-source="post: 9177542" data-attributes="member: 20323"><p>I'm running a PbP game with 2 PCs using my Sorcerer homebrew variant with Roll-to-Cast feature that's reminiscent of what Kelsey Dionne is doing in Shadowdark and what is done in DCC.</p><p></p><p>Players I've spoken with about it were generally interested in the idea BUT pushed back against the possibility of their casting action being completely wasted. Tweaked, misfiring with some benefit, delayed, or interesting effects? Yes! But not completely wasting their action as something routine.</p><p></p><p>Whereas the OSR game ethos behind Shadowdark embraces that sort of potential for wasted action (for hilarity & drama), 5e is a much more complex game with turns taking longer than Shadowdark or similar OSR games. Both due to the 5e player mentality & the longer / more complex turns, I would NOT recommend a totally 1:1 direct port, but consider ways to incorporate Kelsey's cool IDEAS without the "your casting is wasted" being an outcome.</p><p></p><p>Edit: If you go for 1:1 adaptation the thing you'll run into is D&D player's divergent expectations between how magic & swinging a sword works. For ex, if you have (a) Roll to Cast and then (b) Spell Attack Roll or Saving Throw, that's suddenly two points of failure for a caster where there was only one point before. And you'll have discordant issues like spells that are automatically successful - Invisibility, Magic Missile, etc - suddenly becoming a lot less reliable. So it really comes down to the culture at your table with your players.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 9177542, member: 20323"] I'm running a PbP game with 2 PCs using my Sorcerer homebrew variant with Roll-to-Cast feature that's reminiscent of what Kelsey Dionne is doing in Shadowdark and what is done in DCC. Players I've spoken with about it were generally interested in the idea BUT pushed back against the possibility of their casting action being completely wasted. Tweaked, misfiring with some benefit, delayed, or interesting effects? Yes! But not completely wasting their action as something routine. Whereas the OSR game ethos behind Shadowdark embraces that sort of potential for wasted action (for hilarity & drama), 5e is a much more complex game with turns taking longer than Shadowdark or similar OSR games. Both due to the 5e player mentality & the longer / more complex turns, I would NOT recommend a totally 1:1 direct port, but consider ways to incorporate Kelsey's cool IDEAS without the "your casting is wasted" being an outcome. Edit: If you go for 1:1 adaptation the thing you'll run into is D&D player's divergent expectations between how magic & swinging a sword works. For ex, if you have (a) Roll to Cast and then (b) Spell Attack Roll or Saving Throw, that's suddenly two points of failure for a caster where there was only one point before. And you'll have discordant issues like spells that are automatically successful - Invisibility, Magic Missile, etc - suddenly becoming a lot less reliable. So it really comes down to the culture at your table with your players. [/QUOTE]
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