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General Tabletop Discussion
*Dungeons & Dragons
Shadowdark casting in standard 5E
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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 9177682" data-attributes="member: 11760"><p>I ran a Shadowdark game a few months ago that was just two wizards, and it was really instructive.</p><p></p><p>One player, an old school guy, but fairly reckless, cast <em>constantly.</em> And he kept failing his rolls and soon was completely out of spells.</p><p></p><p>The other player, also an old school guy, but cautious in general, sat on his spells and only used them when required, rather than the way a 5E caster might toss them around more freely.</p><p></p><p>Naturally, the second player's wizard was the one who got out alive.</p><p></p><p>In our discussion afterward, everyone liked the roll-to-cast system just fine, it just requires a bit of mental gear shifting. But it also enables fun stuff like wizards potentially learning spells more powerful than they can reliably cast, which opens up all sorts of interesting possibilities in play.</p><p></p><p>I think a fleshed-out system to work with 5E would be quite successful, with the right player mindset. It'd certainly be a good way to differentiate wizards from sorcerers, who are currently way too similar, IMO.</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 9177682, member: 11760"] I ran a Shadowdark game a few months ago that was just two wizards, and it was really instructive. One player, an old school guy, but fairly reckless, cast [I]constantly.[/I] And he kept failing his rolls and soon was completely out of spells. The other player, also an old school guy, but cautious in general, sat on his spells and only used them when required, rather than the way a 5E caster might toss them around more freely. Naturally, the second player's wizard was the one who got out alive. In our discussion afterward, everyone liked the roll-to-cast system just fine, it just requires a bit of mental gear shifting. But it also enables fun stuff like wizards potentially learning spells more powerful than they can reliably cast, which opens up all sorts of interesting possibilities in play. I think a fleshed-out system to work with 5E would be quite successful, with the right player mindset. It'd certainly be a good way to differentiate wizards from sorcerers, who are currently way too similar, IMO. [/QUOTE]
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