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General Tabletop Discussion
*Dungeons & Dragons
Shadowdark casting in standard 5E
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<blockquote data-quote="dave2008" data-source="post: 9350889" data-attributes="member: 83242"><p>To be clear, we fly by the set of our pants and make rules up as we go. So we don't think things through for the whole game. We just do what works for specific group at that specific time. After a campaign ends we might go back and adjust things if we feel it is needed.</p><p></p><p>I'm sorry, I don't get your meaning.</p><p></p><p>It is not, see my top post. Also, I made an error we charge 2 HD for action surge. Not that it is much more balanced that way! Also, something I didn't explain is the single attack damage can be more important in our game because we have armor DR. So having more attacks is less impactful than a stronger single attack in some cases.</p><p></p><p>Cheap at higher levels, not so cheap at lower levels. Also, did I make a mistake in what I posted - this for fighters only (in 1e/2e fighters had the best saves - this is trying to mimic that somewhat).</p><p></p><p>Yes, that is a good idea. If we truly "designed" a system I am sure we would do that. This was just a leftover from our 4e days when heroic surges (aka healing surges) scaled with your character. So it made more sense in that system. We have just never spent the time to make it scale properly.</p><p></p><p>Probably could use an adjustment.</p><p></p><p>Yes, but not a whole lot more. It is also less of a boon when you consider everything that is looking at HD as a resource. I should also mention any healing you get requires you spend a HD, even if it is magical (again similar to 4e)</p><p></p><p>Yes, we don't use the standard rules for rest and recovery or even hit points really. </p><p></p><p>We have minor (5-10 min), short (1 hr), long (6-8 hrs), and extended rests (1 week).</p></blockquote><p></p>
[QUOTE="dave2008, post: 9350889, member: 83242"] To be clear, we fly by the set of our pants and make rules up as we go. So we don't think things through for the whole game. We just do what works for specific group at that specific time. After a campaign ends we might go back and adjust things if we feel it is needed. I'm sorry, I don't get your meaning. It is not, see my top post. Also, I made an error we charge 2 HD for action surge. Not that it is much more balanced that way! Also, something I didn't explain is the single attack damage can be more important in our game because we have armor DR. So having more attacks is less impactful than a stronger single attack in some cases. Cheap at higher levels, not so cheap at lower levels. Also, did I make a mistake in what I posted - this for fighters only (in 1e/2e fighters had the best saves - this is trying to mimic that somewhat). Yes, that is a good idea. If we truly "designed" a system I am sure we would do that. This was just a leftover from our 4e days when heroic surges (aka healing surges) scaled with your character. So it made more sense in that system. We have just never spent the time to make it scale properly. Probably could use an adjustment. Yes, but not a whole lot more. It is also less of a boon when you consider everything that is looking at HD as a resource. I should also mention any healing you get requires you spend a HD, even if it is magical (again similar to 4e) Yes, we don't use the standard rules for rest and recovery or even hit points really. We have minor (5-10 min), short (1 hr), long (6-8 hrs), and extended rests (1 week). [/QUOTE]
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