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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Shadowdark Discussion Thread [+]
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<blockquote data-quote="Argyle King" data-source="post: 9894582" data-attributes="member: 58416"><p>Also, within that same general ballpark, my question was from the standpoint of trying to better gauge the mentality behind Shadowdark design. </p><p></p><p>Those examples were chosen because they are normal adventure scenes in fantasy novels and movies that ttrpgs may seek to emulate.</p><p></p><p>Even at the smaller 4-person dungeon crawl team level, understanding the baseline core mentality behind what Shadowdark says should or ought to happen given a situation or scene helps grant insight into the type of game I can expect and what that means for compatibility with stories I might want to tell. </p><p></p><p>To elaborate: I enjoy both GURPS and Dungeon Crawl Classics. I have played a lot of D&D from 3rd Edition to 5th Edition. I could adapt the same adventure to any of those systems, but playing the same adventure through each of them would result in different experiences.</p><p></p><p>I would like to better educate myself on what the Shadowdark experience is like, as well as what the storytelling and encounter design mentalities at the system are. </p><p></p><p>In the end, maybe it really is the case that Shadowdark isn't for me. Either way, I felt there was value in trying to keep an open mind and learn about the positives of the system rather than limiting myself to being stuck in the opinion that came from my initial attempt to play the game. </p><p></p><p>Is there anything in particular that you have added to your core Shadowdark set that has enhanced your experience? (A Scroll? A rule or concept that you imported from a different game? A particular third party supplement that you recommend?)</p></blockquote><p></p>
[QUOTE="Argyle King, post: 9894582, member: 58416"] Also, within that same general ballpark, my question was from the standpoint of trying to better gauge the mentality behind Shadowdark design. Those examples were chosen because they are normal adventure scenes in fantasy novels and movies that ttrpgs may seek to emulate. Even at the smaller 4-person dungeon crawl team level, understanding the baseline core mentality behind what Shadowdark says should or ought to happen given a situation or scene helps grant insight into the type of game I can expect and what that means for compatibility with stories I might want to tell. To elaborate: I enjoy both GURPS and Dungeon Crawl Classics. I have played a lot of D&D from 3rd Edition to 5th Edition. I could adapt the same adventure to any of those systems, but playing the same adventure through each of them would result in different experiences. I would like to better educate myself on what the Shadowdark experience is like, as well as what the storytelling and encounter design mentalities at the system are. In the end, maybe it really is the case that Shadowdark isn't for me. Either way, I felt there was value in trying to keep an open mind and learn about the positives of the system rather than limiting myself to being stuck in the opinion that came from my initial attempt to play the game. Is there anything in particular that you have added to your core Shadowdark set that has enhanced your experience? (A Scroll? A rule or concept that you imported from a different game? A particular third party supplement that you recommend?) [/QUOTE]
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Shadowdark Discussion Thread [+]
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