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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Shadowdark Discussion Thread [+]
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<blockquote data-quote="Retros_x" data-source="post: 9895274" data-attributes="member: 7033171"><p>In a way yes, because the homebrew cannon needs less dice to kill a PC than in D&D, but overall you would need to do the same, homebrew a weapon and design how it deals damage to structures and how to heroes.</p><p></p><p>I am not saying you cannot do the "leading an army into a siege" scenes, SD is flexible enough that you can even without homebrew just with some rulings build cinematic scenes like that. But its definitely not the intented vibe - which again shouldn't stop you to tinker with it, just saying its not the intented style, the core mentality is more smaller scaled adventures of small groups of adventurers. But thats why I said, try the game out first without homebrew, just the core rules, one of Kelseys adventures. I think this is definitely worth trying out, you will get quickly get a feel for the vibe and mentality behind SD. Than you can consider if its worth it tinkering with it or if it would be better to search for a game that fits better.</p><p></p><p>Or to formulate it in a different way - I am confident I could improvise/run a siege in SD should the fortress of the PCs get attacked or something like that emerges from the story and gameplay. I am not so confident if I could run a campaign that is focussed on large-scale battles and delivers satisfying tactics and mechanics for that.</p><p></p><p>But who knows, I didn't know there will be army rules in the upcoming expansion. I suspect it will only 1-2 pages for some simple resolution mechanic of large-scale sieges, but who knows. (or is there already something in scrolls 4-6 I missed?)</p><p></p><p>what is that again?</p></blockquote><p></p>
[QUOTE="Retros_x, post: 9895274, member: 7033171"] In a way yes, because the homebrew cannon needs less dice to kill a PC than in D&D, but overall you would need to do the same, homebrew a weapon and design how it deals damage to structures and how to heroes. I am not saying you cannot do the "leading an army into a siege" scenes, SD is flexible enough that you can even without homebrew just with some rulings build cinematic scenes like that. But its definitely not the intented vibe - which again shouldn't stop you to tinker with it, just saying its not the intented style, the core mentality is more smaller scaled adventures of small groups of adventurers. But thats why I said, try the game out first without homebrew, just the core rules, one of Kelseys adventures. I think this is definitely worth trying out, you will get quickly get a feel for the vibe and mentality behind SD. Than you can consider if its worth it tinkering with it or if it would be better to search for a game that fits better. Or to formulate it in a different way - I am confident I could improvise/run a siege in SD should the fortress of the PCs get attacked or something like that emerges from the story and gameplay. I am not so confident if I could run a campaign that is focussed on large-scale battles and delivers satisfying tactics and mechanics for that. But who knows, I didn't know there will be army rules in the upcoming expansion. I suspect it will only 1-2 pages for some simple resolution mechanic of large-scale sieges, but who knows. (or is there already something in scrolls 4-6 I missed?) what is that again? [/QUOTE]
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Shadowdark Discussion Thread [+]
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