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D&D Older Editions, OSR, & D&D Variants
Shadowdark General Thread [+]
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<blockquote data-quote="Scribe" data-source="post: 9701476" data-attributes="member: 6807152"><p>Its interesting to me from just a class design, as thats where we see the most variety, the various levers being pulled.</p><p></p><p>Compare Fighter.</p><p></p><p>All Weapons, All Armor</p><p>1d8</p><p>Hauler (Gear Slots)</p><p>Weapon Mastery (Attack/Damage by Level)</p><p>Grit (Ability Checks)</p><p>Talent 4 (Durability)</p><p></p><p>To Pit Fighter (Cursed Scroll 2)</p><p></p><p>All Weapons, Leather Armor, Shield</p><p>1d8</p><p>Flourish (per day, +hp)</p><p>Implacable (Ability Checks)</p><p>Last Stand (Passive, Durability)</p><p>Relentless (per day, Durability)</p><p>Talent 1 (per day, Durability)</p><p></p><p>To Duelist (Cursed Scroll 6)</p><p></p><p>Dagger, Swords, Leather Armor, Mithril Chain</p><p>1d8</p><p>Parry (per day, Durability)</p><p>Tale Spinner (Ability Checks)</p><p>Taunt (passive, Attacks)</p><p>Talent 1 (per day, Durability)</p><p>Talent 4 (passive, Damage)</p><p></p><p>The Fighter, imo, is easily the most simple, and for what its meant to do, when you look at Weapon Mastery and Hauler? Even though Pit Fighter is more complex, and Duelist depends on getting a couple of talent rolls, I'd still rate Fighter as the more solid design.</p><p></p><p>Which isnt to say the other classes are bad at all, but I look at Fighter and I think 'yeah thats exactly what this game needs out of a Fighter.'</p><p></p><p>I still think Ranger is <em>sublime </em>but yeah, I really like the design on some of these classes. Monk is another one thats great.</p></blockquote><p></p>
[QUOTE="Scribe, post: 9701476, member: 6807152"] Its interesting to me from just a class design, as thats where we see the most variety, the various levers being pulled. Compare Fighter. All Weapons, All Armor 1d8 Hauler (Gear Slots) Weapon Mastery (Attack/Damage by Level) Grit (Ability Checks) Talent 4 (Durability) To Pit Fighter (Cursed Scroll 2) All Weapons, Leather Armor, Shield 1d8 Flourish (per day, +hp) Implacable (Ability Checks) Last Stand (Passive, Durability) Relentless (per day, Durability) Talent 1 (per day, Durability) To Duelist (Cursed Scroll 6) Dagger, Swords, Leather Armor, Mithril Chain 1d8 Parry (per day, Durability) Tale Spinner (Ability Checks) Taunt (passive, Attacks) Talent 1 (per day, Durability) Talent 4 (passive, Damage) The Fighter, imo, is easily the most simple, and for what its meant to do, when you look at Weapon Mastery and Hauler? Even though Pit Fighter is more complex, and Duelist depends on getting a couple of talent rolls, I'd still rate Fighter as the more solid design. Which isnt to say the other classes are bad at all, but I look at Fighter and I think 'yeah thats exactly what this game needs out of a Fighter.' I still think Ranger is [I]sublime [/I]but yeah, I really like the design on some of these classes. Monk is another one thats great. [/QUOTE]
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