Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Shadowdark General Thread [+]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Velderan" data-source="post: 9753338" data-attributes="member: 7038056"><p>We had a couple players out Monday for our usual PF2e campaign, so we went with the Shadowdark gauntlet I mentioned upthread a bit. This was our first time playing SD, so here's some observations.</p><p></p><ul> <li data-xf-list-type="ul">We played on Foundry VTT, so keep that in mind for some of these observations. Session was about 2ish hours.</li> <li data-xf-list-type="ul">None of us had ever played a gauntlet/funnel style game, so it was a big change of pace. The players had fun with it, despite losing somewhere around 6 characters between the 4 of them.</li> <li data-xf-list-type="ul">I stuck strictly to the always on initiative to get an extended look at it and figure out where we might be able to relax it a bit. Overall it worked wonderfully at making sure everyone stayed involved and had an equal chance to find loot or discover something. It did create some weirdness when they wanted to move from room to room with only 1 torch lit. I think next time that is when I would relax the initiative order to allow a smoother transition.</li> <li data-xf-list-type="ul">Torch timer created a nice sense of urgency that helped move things along. I don't think the players knew they could roughly see how much time was left on the Foundry character sheet of the PC holding it, so beyond me telling them when there was a couple minutes left that the torch was beginning to sputter a bit they didn't know how much time they had. I don't see a reason to ever stop using this in situations where light is an issue.</li> <li data-xf-list-type="ul">To the best of my knowledge all of the players first experience with TTRPGs was either D&D 3e or 5e, so they're used to the game having some sort of skill or talent system. Not having skills to fall back on to ask to roll checks wasn't really any issue to figure things out. I don't think I made them roll many checks all night either.</li> <li data-xf-list-type="ul">When combat did happen, it flowed really quick which was a nice change of pace.</li> </ul><p></p><p>They made it about halfway through the dungeon, so we'll probably finish it up in 2 weeks when we'll be missing the same 2 players for our weekly game again. We've discussed giving the game an extended look playing level 1 characters during an in-person session next month, we'll see how that goes.</p></blockquote><p></p>
[QUOTE="Velderan, post: 9753338, member: 7038056"] We had a couple players out Monday for our usual PF2e campaign, so we went with the Shadowdark gauntlet I mentioned upthread a bit. This was our first time playing SD, so here's some observations. [LIST] [*]We played on Foundry VTT, so keep that in mind for some of these observations. Session was about 2ish hours. [*]None of us had ever played a gauntlet/funnel style game, so it was a big change of pace. The players had fun with it, despite losing somewhere around 6 characters between the 4 of them. [*]I stuck strictly to the always on initiative to get an extended look at it and figure out where we might be able to relax it a bit. Overall it worked wonderfully at making sure everyone stayed involved and had an equal chance to find loot or discover something. It did create some weirdness when they wanted to move from room to room with only 1 torch lit. I think next time that is when I would relax the initiative order to allow a smoother transition. [*]Torch timer created a nice sense of urgency that helped move things along. I don't think the players knew they could roughly see how much time was left on the Foundry character sheet of the PC holding it, so beyond me telling them when there was a couple minutes left that the torch was beginning to sputter a bit they didn't know how much time they had. I don't see a reason to ever stop using this in situations where light is an issue. [*]To the best of my knowledge all of the players first experience with TTRPGs was either D&D 3e or 5e, so they're used to the game having some sort of skill or talent system. Not having skills to fall back on to ask to roll checks wasn't really any issue to figure things out. I don't think I made them roll many checks all night either. [*]When combat did happen, it flowed really quick which was a nice change of pace. [/LIST] They made it about halfway through the dungeon, so we'll probably finish it up in 2 weeks when we'll be missing the same 2 players for our weekly game again. We've discussed giving the game an extended look playing level 1 characters during an in-person session next month, we'll see how that goes. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Shadowdark General Thread [+]
Top