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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Shadowdark General Thread [+]
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<blockquote data-quote="Velderan" data-source="post: 9762199" data-attributes="member: 7038056"><p>I can't speak for Reynard, but for me the part where it slowed the game down was moving from one room to the next when line of sight for the torchlight didn't allow people to take full advantage of their turn. We loosened it up a bit this past week in our second session and the game definitely ran a bit faster.</p><p></p><p>Which raises a question: how many torches do your groups typically run at a time? For how many players? I've been running the game for 4 and only using 1 torch at a time, though they typically overlap a bit near the end when I warn them their torch is beginning to burn lower.</p></blockquote><p></p>
[QUOTE="Velderan, post: 9762199, member: 7038056"] I can't speak for Reynard, but for me the part where it slowed the game down was moving from one room to the next when line of sight for the torchlight didn't allow people to take full advantage of their turn. We loosened it up a bit this past week in our second session and the game definitely ran a bit faster. Which raises a question: how many torches do your groups typically run at a time? For how many players? I've been running the game for 4 and only using 1 torch at a time, though they typically overlap a bit near the end when I warn them their torch is beginning to burn lower. [/QUOTE]
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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Shadowdark General Thread [+]
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