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D&D Older Editions, OSR, & D&D Variants
Shadowdark General Thread [+]
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<blockquote data-quote="Velderan" data-source="post: 9762274" data-attributes="member: 7038056"><p>To be clear I wasn't implying it was a system issue because the system presents a solution to the VTT imposed problem, regrouping, which is how we handled transitioning from room to room. I agree the VTT issue was only an issue because for our first session I wanted to play as close to RAW as possible before finding where to adjust the dials so to speak for my group. I'm not sure we'll end up where Reynard did with throwing out always on initiative or tracking the time remaining on a torch, but it's definitely something we'll consider as we go to find the right balance for our group. Assuming we run Shadowdark during an in-person gathering that we do every few months, we'll likely make different tweaks to fit that arrangement.</p><p></p><p>That aside the question I asked isn't solely about VTT related sight issues but rather the overall "attack the light" concept balanced against limited inventory and torches have a timer. For 4 players wanting to be able to carry as much treasure and tools they might need to solve a puzzle, be able to hold a weapon and shield, and of course have enough light to get through a dungeon, they're not going to be able to run 4 torches for safety and will probably have to go with 1. Maybe if I ran with the usual 6 players I game with, a 2nd torch as a backup becomes an option so I was curious if anyone had run the game with like 8 players and they decided to use multiple torches.</p></blockquote><p></p>
[QUOTE="Velderan, post: 9762274, member: 7038056"] To be clear I wasn't implying it was a system issue because the system presents a solution to the VTT imposed problem, regrouping, which is how we handled transitioning from room to room. I agree the VTT issue was only an issue because for our first session I wanted to play as close to RAW as possible before finding where to adjust the dials so to speak for my group. I'm not sure we'll end up where Reynard did with throwing out always on initiative or tracking the time remaining on a torch, but it's definitely something we'll consider as we go to find the right balance for our group. Assuming we run Shadowdark during an in-person gathering that we do every few months, we'll likely make different tweaks to fit that arrangement. That aside the question I asked isn't solely about VTT related sight issues but rather the overall "attack the light" concept balanced against limited inventory and torches have a timer. For 4 players wanting to be able to carry as much treasure and tools they might need to solve a puzzle, be able to hold a weapon and shield, and of course have enough light to get through a dungeon, they're not going to be able to run 4 torches for safety and will probably have to go with 1. Maybe if I ran with the usual 6 players I game with, a 2nd torch as a backup becomes an option so I was curious if anyone had run the game with like 8 players and they decided to use multiple torches. [/QUOTE]
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