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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Shadowdark General Thread [+]
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<blockquote data-quote="Retros_x" data-source="post: 9785869" data-attributes="member: 7033171"><p>I didn't generalized anything or took one. You were talking about "fun mechanics" and I said that the fighter has not much more fun mechanics. As a answer you now compare their mechanical power. Thats math, not fun, at least for me. I guess we have a different understanding of fun.</p><p></p><p>I said the game is not about character builds, not that there are no classes. The meaning: The focus of the game is not on the build. You don't theorycraft a build like you might do in D&D 5e. You take the class that sounds fun to you and has a thematic resonance with you as a player and than you roll for talents, hoping for good rolls. Your build is mainly random and/or defined outside of the mechanics on your sheet aka what loot and boons you get in the adventure. Thats what I mean by this. And that is the main reason I really don't care about these numeric comparisons between possible build. I already did not care about white room balance discussions in D&D and even much less in Shadowdark.</p><p></p><p>This is a very understandable hope. As other commentators and me already said, thankfully SD is an easy to homebrew game, and your suggestions like giving additional static bonuses won't make anything broken. I can't really help with more sophisticated ideas because for me the warlock is thematically complete and fun enough, so I am at loss for ideas because I have no intrinsic motivation or needs regarding this class. But I also never played one or had a player at my table. Maybe if that happens I have more input.</p></blockquote><p></p>
[QUOTE="Retros_x, post: 9785869, member: 7033171"] I didn't generalized anything or took one. You were talking about "fun mechanics" and I said that the fighter has not much more fun mechanics. As a answer you now compare their mechanical power. Thats math, not fun, at least for me. I guess we have a different understanding of fun. I said the game is not about character builds, not that there are no classes. The meaning: The focus of the game is not on the build. You don't theorycraft a build like you might do in D&D 5e. You take the class that sounds fun to you and has a thematic resonance with you as a player and than you roll for talents, hoping for good rolls. Your build is mainly random and/or defined outside of the mechanics on your sheet aka what loot and boons you get in the adventure. Thats what I mean by this. And that is the main reason I really don't care about these numeric comparisons between possible build. I already did not care about white room balance discussions in D&D and even much less in Shadowdark. This is a very understandable hope. As other commentators and me already said, thankfully SD is an easy to homebrew game, and your suggestions like giving additional static bonuses won't make anything broken. I can't really help with more sophisticated ideas because for me the warlock is thematically complete and fun enough, so I am at loss for ideas because I have no intrinsic motivation or needs regarding this class. But I also never played one or had a player at my table. Maybe if that happens I have more input. [/QUOTE]
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