Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Shadowdark General Thread [+]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mannahnin" data-source="post: 9873666" data-attributes="member: 7026594"><p>I have read both and played in both and read reports of play from both, but not yet run either. So grain of salt there.</p><p></p><p>Stonehell is best-in-class among megadungeons for lightness of burden on the DM to absorb the material. It keeps the level descriptions and room entries short and light enough that you're not overwhelmed. Other megadungeons (like Ardun Vul, for example) often have a LOT more detail to learn. </p><p></p><p>Thracia has more complexity. More detailed entries, more complex and interconnected maps, with a lot of the verticality, hidden passages, and variety of ways to navigate through it which Jaquays became famed for.</p><p></p><p><strong>Easier to run for a first experience, and lighter on prep,</strong> both almost certainly go to Stonehell.</p><p></p><p><strong>Pitfalls</strong>: </p><p></p><p>For Stonehell the main one is that the first couple of levels are under-treasured. Doubling it on level 1, at the very least, will really help with advancement and avoiding player frustration. Especially if you're going to run it with an open table and not always have the same characters there, so xp is being split up even more. Maybe triple the treasure or more for the first couple of levels, in that use-case.</p><p></p><p>For Thracia, especially if you're using an older printing, print errors and some confusion in the text about where certain secret doors and stairways connect at different points is one of the trickier bits. The scenario also isn't really written/scaled expecting a first level party of 5-6 PCs. Even early encounters can be quite deadly if you're not talking more like 6-8 2nd or 3rd level PCs, or 10-12 1st levelers.</p><p></p><p><strong>What's the better choice, and is there a better option? </strong> Honestly I think these are two of the very best. </p><p></p><p>Thracia is arguably not a "true" megadungeon the way something like Castle Greyhawk was or Stonehell is. It's "only" four levels, and if you were playing a full old school campaign all the way to "name" levels (9th+) it's not going to provide enough content for that. But that can be a virtue, in terms of being something your group can "finish" in a year or less of play and feel that accomplishment from. And the design is really special.</p><p></p><p>Overall I think Stonehell is the easiest one for a DM to run and learn on. And that's its own kind of superlative achievement. The scale of the dungeon also truly drives home the sense of a "mega" dungeon. It's one of the only ones in my decades of play that I've actually been concerned during a session about getting lost in.</p></blockquote><p></p>
[QUOTE="Mannahnin, post: 9873666, member: 7026594"] I have read both and played in both and read reports of play from both, but not yet run either. So grain of salt there. Stonehell is best-in-class among megadungeons for lightness of burden on the DM to absorb the material. It keeps the level descriptions and room entries short and light enough that you're not overwhelmed. Other megadungeons (like Ardun Vul, for example) often have a LOT more detail to learn. Thracia has more complexity. More detailed entries, more complex and interconnected maps, with a lot of the verticality, hidden passages, and variety of ways to navigate through it which Jaquays became famed for. [B]Easier to run for a first experience, and lighter on prep,[/B] both almost certainly go to Stonehell. [B]Pitfalls[/B]: For Stonehell the main one is that the first couple of levels are under-treasured. Doubling it on level 1, at the very least, will really help with advancement and avoiding player frustration. Especially if you're going to run it with an open table and not always have the same characters there, so xp is being split up even more. Maybe triple the treasure or more for the first couple of levels, in that use-case. For Thracia, especially if you're using an older printing, print errors and some confusion in the text about where certain secret doors and stairways connect at different points is one of the trickier bits. The scenario also isn't really written/scaled expecting a first level party of 5-6 PCs. Even early encounters can be quite deadly if you're not talking more like 6-8 2nd or 3rd level PCs, or 10-12 1st levelers. [B]What's the better choice, and is there a better option? [/B] Honestly I think these are two of the very best. Thracia is arguably not a "true" megadungeon the way something like Castle Greyhawk was or Stonehell is. It's "only" four levels, and if you were playing a full old school campaign all the way to "name" levels (9th+) it's not going to provide enough content for that. But that can be a virtue, in terms of being something your group can "finish" in a year or less of play and feel that accomplishment from. And the design is really special. Overall I think Stonehell is the easiest one for a DM to run and learn on. And that's its own kind of superlative achievement. The scale of the dungeon also truly drives home the sense of a "mega" dungeon. It's one of the only ones in my decades of play that I've actually been concerned during a session about getting lost in. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Shadowdark General Thread [+]
Top