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Shadowdark General Thread [+]
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<blockquote data-quote="Mannahnin" data-source="post: 9886086" data-attributes="member: 7026594"><p>(accidentally posted in Warpiglet's thread at first, mistaking it for this one, somehow)</p><p></p><p>Thursday night I ran my third session of OSE's Curse of the Maggot God for four 3rd level Shadowdark PCs. They had kicked a lot of butt and gotten lucky on basically all their Con saves against [ISPOILER]Trog stench i[/ISPOILER]n session 2, but had lost their Cure Wounds and Bless spells at the end of the session, so were not quite as powerful anymore. I'll ahead and spoiler tag chunks of this in case other people don't want details from the module.</p><p></p><p>Session 3 saw them get overconfident, get ambushed in a difficult spot and fail those saves, and barely survive & win a big fight against [ISPOILER]the Trog chief, a couple of Trogs, and the priest of the Maggot God[/ISPOILER], the last of whom broke morale and fled down a tunnel while 2/4 PCs were unconscious. Rather than consolidating their win/playing conservatively the goblin fighter chased the priest while the elf wizard stabilized the PC priest and thief. The fighter found [ISPOILER]the evil priest and his enormous Maggot God in a further chamber and elected to move to melee after a bit of posturing and threatening with the priest, which meant when the elf wizard showed up it was just in time to see the fighter strike down the evil priest but be swallowed whole by the Maggot God. [/ISPOILER]The wizard wisely retreated and guarded the priest and thief until they awoke (I am currently house ruling that to take 1-6 non-combat rounds instead of 8 full hours), but then the party foolishly decided to press the fight [ISPOILER]with the 60' long Maggot God, [/ISPOILER]to their sorrow. Both the thief and priest wound up down again and devoured, and only the wizard escaped to see the light of day again.</p><p></p><p>Tonight we'll do some fresh character gen. As this is a more newb party and most of them are coming from 5E I let them start at 3rd level, and I'm debating whether to let them start at 3rd again or have them make the new characters 2nd to feel the loss a little more.</p><p></p><p>I have The Seer's Sanctum, a puzzle dungeon by DirectSun, on deck/prepped on Roll20 already, which would be less fighting. I might also upload Through Ulthan's Door as another option, which I've been itching to run for quite a while. That one is also intended for 1st levelers, so I could still bump up the antagonists slightly if I do have the new PCs be 2nd.</p></blockquote><p></p>
[QUOTE="Mannahnin, post: 9886086, member: 7026594"] (accidentally posted in Warpiglet's thread at first, mistaking it for this one, somehow) Thursday night I ran my third session of OSE's Curse of the Maggot God for four 3rd level Shadowdark PCs. They had kicked a lot of butt and gotten lucky on basically all their Con saves against [ISPOILER]Trog stench i[/ISPOILER]n session 2, but had lost their Cure Wounds and Bless spells at the end of the session, so were not quite as powerful anymore. I'll ahead and spoiler tag chunks of this in case other people don't want details from the module. Session 3 saw them get overconfident, get ambushed in a difficult spot and fail those saves, and barely survive & win a big fight against [ISPOILER]the Trog chief, a couple of Trogs, and the priest of the Maggot God[/ISPOILER], the last of whom broke morale and fled down a tunnel while 2/4 PCs were unconscious. Rather than consolidating their win/playing conservatively the goblin fighter chased the priest while the elf wizard stabilized the PC priest and thief. The fighter found [ISPOILER]the evil priest and his enormous Maggot God in a further chamber and elected to move to melee after a bit of posturing and threatening with the priest, which meant when the elf wizard showed up it was just in time to see the fighter strike down the evil priest but be swallowed whole by the Maggot God. [/ISPOILER]The wizard wisely retreated and guarded the priest and thief until they awoke (I am currently house ruling that to take 1-6 non-combat rounds instead of 8 full hours), but then the party foolishly decided to press the fight [ISPOILER]with the 60' long Maggot God, [/ISPOILER]to their sorrow. Both the thief and priest wound up down again and devoured, and only the wizard escaped to see the light of day again. Tonight we'll do some fresh character gen. As this is a more newb party and most of them are coming from 5E I let them start at 3rd level, and I'm debating whether to let them start at 3rd again or have them make the new characters 2nd to feel the loss a little more. I have The Seer's Sanctum, a puzzle dungeon by DirectSun, on deck/prepped on Roll20 already, which would be less fighting. I might also upload Through Ulthan's Door as another option, which I've been itching to run for quite a while. That one is also intended for 1st levelers, so I could still bump up the antagonists slightly if I do have the new PCs be 2nd. [/QUOTE]
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