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Shadowdark: How Essential is the Dungeon?
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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 9426661" data-attributes="member: 11760"><p>Technically, I said it was a <em>great </em>class. (It's really good!)</p><p></p><p>I've done a lot of five room dungeons in Shadowdark and run two games set in a megadungeon I've made. That said, I bought Into the Wyrd & Wild (forest sourcebook) to use with Shadowdark and may well pick up Into the Cess & Citadel (urban sourcebook) to use with it as well.</p><p></p><p>While the torch timer is iconic, it isn't as important as it's sometimes made out to be. I played with a bunch of Shadowdark newbies in the past week and they never let their torches go out, once they knew 1) real time torches are a thing and 2) getting jumped in the dark will be <em>extremely</em> bad for them. (I rule that monsters get advantage on attacks and PCs get disadvantage, going off of 5E invisibility rules -- it's been a bloodbath whenever it's happened in the past.)</p><p></p><p>I think Shadowdark, like many RPGs, works well with some sort of time pressure, but that can be all sorts of things. I've seen people who run sci-fi games with an hour of breathable air, for instance, but in an urban game, there could be a Grand Theft Auto-style heat level from authorities or something else.</p><p></p><p>At this point, I view Shadowdark as an extremely flexible ruleset for running OSR games and my preferred dungeon crawler, but it's not limited to either of those things, by any means.</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 9426661, member: 11760"] Technically, I said it was a [I]great [/I]class. (It's really good!) I've done a lot of five room dungeons in Shadowdark and run two games set in a megadungeon I've made. That said, I bought Into the Wyrd & Wild (forest sourcebook) to use with Shadowdark and may well pick up Into the Cess & Citadel (urban sourcebook) to use with it as well. While the torch timer is iconic, it isn't as important as it's sometimes made out to be. I played with a bunch of Shadowdark newbies in the past week and they never let their torches go out, once they knew 1) real time torches are a thing and 2) getting jumped in the dark will be [I]extremely[/I] bad for them. (I rule that monsters get advantage on attacks and PCs get disadvantage, going off of 5E invisibility rules -- it's been a bloodbath whenever it's happened in the past.) I think Shadowdark, like many RPGs, works well with some sort of time pressure, but that can be all sorts of things. I've seen people who run sci-fi games with an hour of breathable air, for instance, but in an urban game, there could be a Grand Theft Auto-style heat level from authorities or something else. At this point, I view Shadowdark as an extremely flexible ruleset for running OSR games and my preferred dungeon crawler, but it's not limited to either of those things, by any means. [/QUOTE]
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