It's enthusiastically marrying OSR and 5E, taking the simplest aspects of both. So no, there's probably nothing new (although the real-time nature of it is interesting, and something I'll probably steal for both OSR and 5E games, when it comes to light sources), putting it all together this way is.I couldn't find anything particularly new in terms of mechanics. Everything I could find came before in other OSR games (correct me if I am wrong).
If you've used any of her adventures, you'll know that Kelsey is aggressively focused on usability at the table. Having things broken up this way improves things, IMO. This isn't an art-for-art's-sake book (although both covers are gorgeous), but "can I find the thing in the book, can I find the thing on the page" design.I like the art, and I hope there will be a lot more. Right now, the pages look sparse (300 words on a full-worded page is oof). I appreciate the bigger font.
I like that it focuses on rules for the game, not adding fluff just to meet some imaginary page count (cough, A5E's 100 pages before you even pick a class *).
Oh my games will include your contributionsTake modern mechanics and marry it with an old school B/X feel. I wonder why that sounds familiar... Just goes to show, that to get great success of a KS is getting someone with a lot of followers to promote it.
In all seriousness, it looks great and I am very happy for them. Yes, just a little bit jealous lol.
I think we'd need to define what an OSR game is, then. I run both OSR and 5E and I think they do very different things.For me personally, it's not that interesting. It doesn't really bring anything I'd consider new to the table (except for the emphasized real-time aspect, which I consider more bug than feature), and the impression is more that of a 5e take on OSR gaming than an actual OSR game. But for people who just want to branch out from their 5e game, it's probably fine.
She is becoming one of my favorite creators. She's a great writer and communicator, is focused on making quality gameable material and, even when I disagree with her on something, she has thoughtful explanations of why she did what she did. (Her livestreamed videos on adventure design are a great class for DMs to take.)I agree. Looks like a great game. I have backed it as well. Appreciate that Kelsey has game all done before putting it on KS.
I have a set of those, black, and a clear and pink d20 to go with em. I use em with my DCC dice.
Also, this Kickstarter has the best art I've seen in ages. This is exactly my OSR art sweet spot. Black and white line art, gritty but not "look how metal we are," and clear and easy to parse.
I'm kind of surprised that she didn't include dice in her campaign, but the new Black Death dice from Black Oak Workshop seem like a perfect match for this book's aesthetic.
Yeah, I generally avoid one trick pony dice, but I will probably pick that up separately from their store later this year.That death saves die is calling my name though.