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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Shadowdark looks so good!
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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 8955558" data-attributes="member: 11760"><p>Another OSR game by the makers of Beyond the Wall and Other Adventures. Instead of being about young heroes who grew up together and set out to save their village, <a href="https://www.flatlandgames.com/grizzled-adventurers/" target="_blank">Grizzled Adventurers</a> is about elderly adventurers who've been doing this for decades and now, even though they might have to bring their canes and hearing trumpets with them into the dungeon, are still going.</p><p></p><p>While Beyond the Wall and Through the Sunken Lands (the sword & sorcery game from the same folks) use playbooks for each character, GA deconstructs that with a single playbook that explains how each of these characters met, past adventures together and rivalries and grudges they developed over the years. The playbooks all resemble those in Powered by the Apocalypse, but they create characters that greatly resemble AD&D characters. My players have enjoyed bickering about decades-old grudges as they adventure; it's a really evocative system.</p><p></p><p>Building characters in these games via the playbooks is half the fun, but each game also has rules to procedurally generate adventures. The GA adventures section creates a two-hour dungeon adventure in about five minutes. The past two I've run have been shockingly successful, due in part to the writers drilling down on the classic themes, while still bringing in a lot of creativity. (Fighting goblin or skeleton hordes as a swarm was really effective in the two adventures I ran.)</p><p></p><p>Going from building characters to completing a satisfying adventure has taken my players about three hours total the last two times.</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 8955558, member: 11760"] Another OSR game by the makers of Beyond the Wall and Other Adventures. Instead of being about young heroes who grew up together and set out to save their village, [URL='https://www.flatlandgames.com/grizzled-adventurers/']Grizzled Adventurers[/URL] is about elderly adventurers who've been doing this for decades and now, even though they might have to bring their canes and hearing trumpets with them into the dungeon, are still going. While Beyond the Wall and Through the Sunken Lands (the sword & sorcery game from the same folks) use playbooks for each character, GA deconstructs that with a single playbook that explains how each of these characters met, past adventures together and rivalries and grudges they developed over the years. The playbooks all resemble those in Powered by the Apocalypse, but they create characters that greatly resemble AD&D characters. My players have enjoyed bickering about decades-old grudges as they adventure; it's a really evocative system. Building characters in these games via the playbooks is half the fun, but each game also has rules to procedurally generate adventures. The GA adventures section creates a two-hour dungeon adventure in about five minutes. The past two I've run have been shockingly successful, due in part to the writers drilling down on the classic themes, while still bringing in a lot of creativity. (Fighting goblin or skeleton hordes as a swarm was really effective in the two adventures I ran.) Going from building characters to completing a satisfying adventure has taken my players about three hours total the last two times. [/QUOTE]
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Shadowdark looks so good!
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