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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Shadowdark looks so good!
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<blockquote data-quote="Enrahim2" data-source="post: 8956261" data-attributes="member: 7039850"><p>I think it is fully appropriate to market this as OSR. While the game do not <em>force</em> the OSR style in the same way more pure OSR games does, it appear to allow for the playstyle with ease. Moreover if you look at the big 3 triangle of current bit RPG-trends: PbtA, WotC-D&D and OSR, it is beyond a shadow of a doubt that this game is a lot closer to the OSR trend than any of the other two.</p><p></p><p>And I for one welcome a game somewhat breaking the mold. I like rules light with high DM control, and strong compatibility with D&D material. But I am not very into heavy resource management, high lethality and time spent "pixel hunting". As such, I would really like more of the OSR-community come out and challenge some of those "truisms" about what OSR play should be. I really think there is a big fruitful design area around the current OSR games that remain unexplored, but that involve going a bit outside the standard thinking that I think now has already been very deeply examined and developed.</p></blockquote><p></p>
[QUOTE="Enrahim2, post: 8956261, member: 7039850"] I think it is fully appropriate to market this as OSR. While the game do not [I]force[/I] the OSR style in the same way more pure OSR games does, it appear to allow for the playstyle with ease. Moreover if you look at the big 3 triangle of current bit RPG-trends: PbtA, WotC-D&D and OSR, it is beyond a shadow of a doubt that this game is a lot closer to the OSR trend than any of the other two. And I for one welcome a game somewhat breaking the mold. I like rules light with high DM control, and strong compatibility with D&D material. But I am not very into heavy resource management, high lethality and time spent "pixel hunting". As such, I would really like more of the OSR-community come out and challenge some of those "truisms" about what OSR play should be. I really think there is a big fruitful design area around the current OSR games that remain unexplored, but that involve going a bit outside the standard thinking that I think now has already been very deeply examined and developed. [/QUOTE]
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Community
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D&D Older Editions, OSR, & D&D Variants
Shadowdark looks so good!
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