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Shadowdark looks so good!
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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 8960884" data-attributes="member: 11760"><p>Yeah, I've played a number of OSR games over the years, but having played all of the older versions of D&D (other than OD&D) when they were new, I never find myself excited to go back to to-hit matrices and the like and always fantasized about "what if we just did this with the 5E engine, which I like much better," and am delighted that's what Kelsey has done.</p><p></p><p>It doesn't have to be a game for everyone. It is a game for me, though, which is all that matters to me.</p><p></p><p>The quickstart is representative, but incomplete. The reviewers who have full versions of the game rave about the random tables, of which there are apparently a ton, and we haven't really seen those yet. If it allows game generation on the fly -- one of the things I love about Flatland Games' OSR games, although those use an AD&D engine -- that's a compelling part of the package.</p><p></p><p>I can prepare an adventure on the fly with Flatland's Grizzled Adventurers and me and my players can go from no characters, no adventure, to having created a group and played through a satisfying adventure in less than three hours, which is a very big deal for me at this stage of my life.</p><p></p><p>Fingers crossed I can do the same with Shadowdark. (Otherwise, I'll be using those same rules from Grizzled Adventurers in Shadowdark.)</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 8960884, member: 11760"] Yeah, I've played a number of OSR games over the years, but having played all of the older versions of D&D (other than OD&D) when they were new, I never find myself excited to go back to to-hit matrices and the like and always fantasized about "what if we just did this with the 5E engine, which I like much better," and am delighted that's what Kelsey has done. It doesn't have to be a game for everyone. It is a game for me, though, which is all that matters to me. The quickstart is representative, but incomplete. The reviewers who have full versions of the game rave about the random tables, of which there are apparently a ton, and we haven't really seen those yet. If it allows game generation on the fly -- one of the things I love about Flatland Games' OSR games, although those use an AD&D engine -- that's a compelling part of the package. I can prepare an adventure on the fly with Flatland's Grizzled Adventurers and me and my players can go from no characters, no adventure, to having created a group and played through a satisfying adventure in less than three hours, which is a very big deal for me at this stage of my life. Fingers crossed I can do the same with Shadowdark. (Otherwise, I'll be using those same rules from Grizzled Adventurers in Shadowdark.) [/QUOTE]
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Shadowdark looks so good!
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