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Shadowdark looks so good!
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<blockquote data-quote="Malmuria" data-source="post: 8960984" data-attributes="member: 7030755"><p>Well, I've never heard anyone claim that the black hack--a rules lite, minimalist game--has a learning curve, but you learn something new every day I guess!</p><p></p><p>re: being accommodating to 5e players</p><p>Here's the Shadowdark Fighter class from the quickstart. Super simple, based around improvements to core stats rather than special abilities--similar to a dozen other rules lite OSR games. Nothing about it suggests that it is <em>particularly</em> suitable for converting 5e players. It's on the DM to get those 5e players to be on board with the abstracted gold-for-xp leveling system, and the fact that when you level up you gain talents randomly (does 5e work that way? no).</p><p></p><p></p><p>[ATTACH=full]277792[/ATTACH]</p><p></p><p></p><p>By contrast, here is the fighter class from Into the Unknown. More complicated, but you can see very clearly how it is trying to speak to 5e players within an overall system that is simpler, more deadly and has relatively less, but still some, customization. It uses familiar terms like proficiency bonus, fighting style, etc, and does the work on the back end to make sure the game feels more gritty and less heroic than 5e.</p><p></p><p>[ATTACH=full]277793[/ATTACH]</p><p></p><p></p><p>Once again, congratulations to the author and I'm curious to see what the whole product looks like in terms of gm tools/random tables that are not in the quickstart. To me it looks like a totally fine game, and it's a good thing that the author's credibility among 5e players will lead more people to perhaps try rules lite systems.</p></blockquote><p></p>
[QUOTE="Malmuria, post: 8960984, member: 7030755"] Well, I've never heard anyone claim that the black hack--a rules lite, minimalist game--has a learning curve, but you learn something new every day I guess! re: being accommodating to 5e players Here's the Shadowdark Fighter class from the quickstart. Super simple, based around improvements to core stats rather than special abilities--similar to a dozen other rules lite OSR games. Nothing about it suggests that it is [I]particularly[/I] suitable for converting 5e players. It's on the DM to get those 5e players to be on board with the abstracted gold-for-xp leveling system, and the fact that when you level up you gain talents randomly (does 5e work that way? no). [ATTACH type="full" width="389px"]277792[/ATTACH] By contrast, here is the fighter class from Into the Unknown. More complicated, but you can see very clearly how it is trying to speak to 5e players within an overall system that is simpler, more deadly and has relatively less, but still some, customization. It uses familiar terms like proficiency bonus, fighting style, etc, and does the work on the back end to make sure the game feels more gritty and less heroic than 5e. [ATTACH type="full" width="431px"]277793[/ATTACH] Once again, congratulations to the author and I'm curious to see what the whole product looks like in terms of gm tools/random tables that are not in the quickstart. To me it looks like a totally fine game, and it's a good thing that the author's credibility among 5e players will lead more people to perhaps try rules lite systems. [/QUOTE]
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Shadowdark looks so good!
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