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<blockquote data-quote="kenada" data-source="post: 8969227" data-attributes="member: 70468"><p>That’s not how B/X works. Monster abilities don’t actually have DCs. They just roll against their own saving throw categories, which use the PC combat matrices (fighter by default). It’s very simple. A compatible approach would just provide new matrices with the right values and categories as needed by the system or indicate how to derive them.</p><p></p><p>For example, PCs in Worlds Without Number have four saving throw categories: Luck, Physical, Evasion, Mental. Monsters have one. Their saving throw is equal to 15−½HD (rounded down). When you use a monster from B/X, you just roll against the appropriate category on the PC’s sheet or against the one derived for monsters. Even though WWN is different from B/X (different ability modifier ranges, character building, saving throws), it uses a similar resolution approach.</p><p></p><p>Note that this isn’t a criticism of Shadowdark. It needs to do certain things to appeal to 5e players. Otherwise, it’s not going to hit the right notes for them. It seems to have made reasonable trade-offs in that regard, but they are trade-offs (mostly on the OSR side of things it would seem).</p><p></p><p></p><p>Aren’t those 5e conversions? How do you think running the originals would work? </p><p></p><p></p><p>The standard you seem to be applying is “works like 5e”, which isn’t a reasonable standard from an OSR perspective.</p></blockquote><p></p>
[QUOTE="kenada, post: 8969227, member: 70468"] That’s not how B/X works. Monster abilities don’t actually have DCs. They just roll against their own saving throw categories, which use the PC combat matrices (fighter by default). It’s very simple. A compatible approach would just provide new matrices with the right values and categories as needed by the system or indicate how to derive them. For example, PCs in Worlds Without Number have four saving throw categories: Luck, Physical, Evasion, Mental. Monsters have one. Their saving throw is equal to 15−½HD (rounded down). When you use a monster from B/X, you just roll against the appropriate category on the PC’s sheet or against the one derived for monsters. Even though WWN is different from B/X (different ability modifier ranges, character building, saving throws), it uses a similar resolution approach. Note that this isn’t a criticism of Shadowdark. It needs to do certain things to appeal to 5e players. Otherwise, it’s not going to hit the right notes for them. It seems to have made reasonable trade-offs in that regard, but they are trade-offs (mostly on the OSR side of things it would seem). Aren’t those 5e conversions? How do you think running the originals would work? The standard you seem to be applying is “works like 5e”, which isn’t a reasonable standard from an OSR perspective. [/QUOTE]
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