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D&D Older Editions, OSR, & D&D Variants
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<blockquote data-quote="kenada" data-source="post: 8969318" data-attributes="member: 70468"><p>Sorry, no. It’s not necessary. I apologize if I implicitly questioned your experience. I can only reply to what you wrote. I don’t agree that devising a DC is the same deriving from the monster’s HD. It’s different, and it’s one of the things that appeals to me about OSR games versus “modern” ones.</p><p></p><p></p><p>What does that mean? I’m not being snippy or trying to pull a gotcha. The GM quickstart doesn’t have anything to say about using other adventures. In my mind, there’s a difference between compatible and requires conversion — even minor conversion! It’s any indicator of how much work I can expect to do when using monsters or material created for a different game.</p><p></p><p>If it’s just substituting monsters (and using discretion regarding DCs on ability checks), then that seems more like conversion to me. My rule of thumb here is if I can do the same thing using Pathfinder 2e, then it seems more conversion than compatibility to me.</p><p></p><p></p><p>I gave the example of Worlds Without Number, which is a game that has different numbers. They’re close (like your mixing AD&D and D&D example below), but they’re different, and the categories are different. My point here is that “conversion” in this sense is just swapping one number for another. The resolution process ends up working more or less the same.</p><p></p><p>See above regarding compatibility. I should note that I’m not talking about how people actually played but OSR the retrospective movement based on a particular style of play plus also looking at the classic games and analyzing what their mechanics suggest about play (particularly when it comes to NuSR games).</p><p></p><p></p><p>Oh, okay. Thank you for correcting my misunderstanding. I did at least try to check what Goodman Games said about those adventures, but I was wrong.</p><p></p><p></p><p>I apologize for the accusation. I thought you were talking about 5e versions of adventures. Obviously, what followed was wrong.</p><p></p><p></p><p>This gets back to my question regarding conversion or compatibility. I suppose it’s just semantics though.</p><p></p><p>I don’t think the different AC numbers are a big deal. It’s something worth noting I guess, but the other things would be issues for me. I wouldn’t like to have to devise ability score arrays for every monsters I was converting.</p><p></p><p><span style="font-size: 10px">Update: I consolidated some of the quotes to avoid looking like I was nitpicking line-by-line. That’s not the intent.</span></p></blockquote><p></p>
[QUOTE="kenada, post: 8969318, member: 70468"] Sorry, no. It’s not necessary. I apologize if I implicitly questioned your experience. I can only reply to what you wrote. I don’t agree that devising a DC is the same deriving from the monster’s HD. It’s different, and it’s one of the things that appeals to me about OSR games versus “modern” ones. What does that mean? I’m not being snippy or trying to pull a gotcha. The GM quickstart doesn’t have anything to say about using other adventures. In my mind, there’s a difference between compatible and requires conversion — even minor conversion! It’s any indicator of how much work I can expect to do when using monsters or material created for a different game. If it’s just substituting monsters (and using discretion regarding DCs on ability checks), then that seems more like conversion to me. My rule of thumb here is if I can do the same thing using Pathfinder 2e, then it seems more conversion than compatibility to me. I gave the example of Worlds Without Number, which is a game that has different numbers. They’re close (like your mixing AD&D and D&D example below), but they’re different, and the categories are different. My point here is that “conversion” in this sense is just swapping one number for another. The resolution process ends up working more or less the same. See above regarding compatibility. I should note that I’m not talking about how people actually played but OSR the retrospective movement based on a particular style of play plus also looking at the classic games and analyzing what their mechanics suggest about play (particularly when it comes to NuSR games). Oh, okay. Thank you for correcting my misunderstanding. I did at least try to check what Goodman Games said about those adventures, but I was wrong. I apologize for the accusation. I thought you were talking about 5e versions of adventures. Obviously, what followed was wrong. This gets back to my question regarding conversion or compatibility. I suppose it’s just semantics though. I don’t think the different AC numbers are a big deal. It’s something worth noting I guess, but the other things would be issues for me. I wouldn’t like to have to devise ability score arrays for every monsters I was converting. [SIZE=2]Update: I consolidated some of the quotes to avoid looking like I was nitpicking line-by-line. That’s not the intent.[/SIZE] [/QUOTE]
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