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<blockquote data-quote="Malmuria" data-source="post: 8969418" data-attributes="member: 7030755"><p>Upthread you seemed to take exception at [USER=70468]@kenada[/USER] making assumptions about your playing experience, yet you are doing essentially the same thing here. You are also not reading my above posts very carefully, because I explicitly say that converting things is not very hard, not a big deal, and that SD is likely better by following its own math rather than b/x math. Anyway, to answer you question, yes, I play in and run a lot of OSR games, both as one shots at my local gaming store, and as mini-campaigns for my more regular online group of friends.</p><p></p><p></p><p></p><p>I'll accept this premise, as I don't fundamentally disagree, and just note that renders "compatibility" a functionally meaningless term. I mean, sure, conversion is super easy if you just never convert anything! Or if you are familiar enough with the system a module was designed for and the system you are using, that you can make those kind of transpositions on the fly. I was, however, trying to make a distinction between compatibility in the "it doesn't matter, just roll some dice and make a decision" sense, and specific games that try to <em>explicitly</em> facilitate the process of conversion by following the math of those older editions and and explaining how the two systems relate. But that distinction seems to consistently be lost on you so we can drop it.</p><p></p><p>Finally, to pull one bit from the above</p><p></p><p></p><p></p><p>This is an offensive claim. My initial post in this thread and half of the subsequent ones have emphasized that I'm happy this game is doing well, and at no point have I thrown shade at people for liking what they like. I'm particularly happy that people are supporting a queer woman in a scene mostly dominated by men.</p><p></p><p>That said, I do find some of the marketing claims, and some of the claims made in various articles and youtube videos about the game, to not match up to my read of the mechanics, and I've tried to explain why. I've also mentioned what I thought the game was doing well (the presentation of information, the fantastic art, and the promise of continued support). I agree with you that the essence of gaming is in playing and in making/sharing; but for this reason I am ambivalent about the parts of this hobby that are more about just buying/consuming and constant kickstarter hype and fomo. For example, I keep saying that I'm glad the game is doing well while adding some very mild criticism of some of the marketing claims; that this strikes you as 'OSR gatekeeping' shows the latter (kickstarter hype) often drowns out any attempt to describe these products on their own merits.</p></blockquote><p></p>
[QUOTE="Malmuria, post: 8969418, member: 7030755"] Upthread you seemed to take exception at [USER=70468]@kenada[/USER] making assumptions about your playing experience, yet you are doing essentially the same thing here. You are also not reading my above posts very carefully, because I explicitly say that converting things is not very hard, not a big deal, and that SD is likely better by following its own math rather than b/x math. Anyway, to answer you question, yes, I play in and run a lot of OSR games, both as one shots at my local gaming store, and as mini-campaigns for my more regular online group of friends. I'll accept this premise, as I don't fundamentally disagree, and just note that renders "compatibility" a functionally meaningless term. I mean, sure, conversion is super easy if you just never convert anything! Or if you are familiar enough with the system a module was designed for and the system you are using, that you can make those kind of transpositions on the fly. I was, however, trying to make a distinction between compatibility in the "it doesn't matter, just roll some dice and make a decision" sense, and specific games that try to [I]explicitly[/I] facilitate the process of conversion by following the math of those older editions and and explaining how the two systems relate. But that distinction seems to consistently be lost on you so we can drop it. Finally, to pull one bit from the above This is an offensive claim. My initial post in this thread and half of the subsequent ones have emphasized that I'm happy this game is doing well, and at no point have I thrown shade at people for liking what they like. I'm particularly happy that people are supporting a queer woman in a scene mostly dominated by men. That said, I do find some of the marketing claims, and some of the claims made in various articles and youtube videos about the game, to not match up to my read of the mechanics, and I've tried to explain why. I've also mentioned what I thought the game was doing well (the presentation of information, the fantastic art, and the promise of continued support). I agree with you that the essence of gaming is in playing and in making/sharing; but for this reason I am ambivalent about the parts of this hobby that are more about just buying/consuming and constant kickstarter hype and fomo. For example, I keep saying that I'm glad the game is doing well while adding some very mild criticism of some of the marketing claims; that this strikes you as 'OSR gatekeeping' shows the latter (kickstarter hype) often drowns out any attempt to describe these products on their own merits. [/QUOTE]
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