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<blockquote data-quote="Tales and Chronicles" data-source="post: 8999339" data-attributes="member: 6871653"><p>I guess I'd start with the classic 4. With Talents that are a little closer to their 5e's features and a little less fragile.</p><p></p><p>I had a few idea for the others:</p><p>[ATTACH=full]282626[/ATTACH]</p><p>barbarian:</p><p>d10 HP</p><p>Proficiency with leather armor, shield, all melee weapon</p><ul> <li data-xf-list-type="ul">Reckless attack: Gain advantage on attack, give advantage to be attacked</li> <li data-xf-list-type="ul">Berserker's Vigor: Gain half-level + CON THP when using reckless attack</li> <li data-xf-list-type="ul">Mighty Strike: When dealing max damage on a die, roll one more damage die.</li> </ul><p></p><p>Talent (without the + stats)</p><ul> <li data-xf-list-type="ul">Great Mirth and Melancholy: +2 damage when frightened or charmed by a creature.</li> <li data-xf-list-type="ul">Brutal Critical: When you roll a d20 on an attack roll, you add one more damage die to your damage roll.</li> <li data-xf-list-type="ul">+1 to melee and thrown weapon attacks and damage.</li> </ul><p></p><p>[ATTACH=full]282627[/ATTACH]</p><p>Sorcerer:</p><p>d6 HP</p><p>Proficiency with daggers, club, staff, spears, mace and shields</p><ul> <li data-xf-list-type="ul">Volatile Magic: When you roll a natural 1 on a spellcasting die, roll twice on the Mishap tables and pick one of your choice.</li> <li data-xf-list-type="ul">Metamagic: You roll a critical success while spellcasting on a roll of 19-20.</li> <li data-xf-list-type="ul">Spellcasting: as a wizard, but one less spell known per level</li> </ul><p></p><p>Talents:</p><ul> <li data-xf-list-type="ul">Font of Magic: Can spend a spell slots to add its Tier to the roll of a check or attack roll.</li> <li data-xf-list-type="ul">Gain advantage on the spellcasting roll of a spell you know</li> <li data-xf-list-type="ul">Spellcraft: +1 to damage roll of a spell or change its damage type permanently.</li> </ul></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 8999339, member: 6871653"] I guess I'd start with the classic 4. With Talents that are a little closer to their 5e's features and a little less fragile. I had a few idea for the others: [ATTACH type="full" width="137px" alt="1682191877080.png"]282626[/ATTACH] barbarian: d10 HP Proficiency with leather armor, shield, all melee weapon [LIST] [*]Reckless attack: Gain advantage on attack, give advantage to be attacked [*]Berserker's Vigor: Gain half-level + CON THP when using reckless attack [*]Mighty Strike: When dealing max damage on a die, roll one more damage die. [/LIST] Talent (without the + stats) [LIST] [*]Great Mirth and Melancholy: +2 damage when frightened or charmed by a creature. [*]Brutal Critical: When you roll a d20 on an attack roll, you add one more damage die to your damage roll. [*]+1 to melee and thrown weapon attacks and damage. [/LIST] [ATTACH type="full" width="171px" alt="1682192186536.png"]282627[/ATTACH] Sorcerer: d6 HP Proficiency with daggers, club, staff, spears, mace and shields [LIST] [*]Volatile Magic: When you roll a natural 1 on a spellcasting die, roll twice on the Mishap tables and pick one of your choice. [*]Metamagic: You roll a critical success while spellcasting on a roll of 19-20. [*]Spellcasting: as a wizard, but one less spell known per level [/LIST] Talents: [LIST] [*]Font of Magic: Can spend a spell slots to add its Tier to the roll of a check or attack roll. [*]Gain advantage on the spellcasting roll of a spell you know [*]Spellcraft: +1 to damage roll of a spell or change its damage type permanently. [/LIST] [/QUOTE]
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