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Shadowdark looks so good!
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<blockquote data-quote="Mannahnin" data-source="post: 9010631" data-attributes="member: 7026594"><p>Since Shadowdark uses 3d6 in order it's an applicable place to use one of my favorite B/X character gen house rules. "Flipping" the set.</p><p></p><p>While of course most characters rolled that way will be pretty average, with one or two highish and lowish stats, we all know that some percentage of characters get lucky and have overall high scores, and some unlucky and roll poorly. Moldvay classically left this open for the player to ask their DM for a re-roll if their character seemed hopelessly below average. I did this in my most recent campaign, but found it a little bit of a pain- one of my players need three or four re-rolls because his first few sets were so terrible. And there's always a bit of subjectivity here- how bad is bad <em>enough</em> to merit a re-roll?</p><p></p><p>The solution <a href="https://www.enworld.org/threads/working-on-succinct-ose-house-rules-for-online-pickup-play.677558/post-8169498" target="_blank">Jack Daniel here on ENWorld gave me</a>, which I've adopted though it raises the average a little, is that rather than having players ask permission to re-roll a "hopeless character" with a poor set of ability scores, I just have them roll one set, but they may choose to flip it- subtract every score, in order, from 21. This turns every high value low and vice-versa. It means every overall below-average set can be an overall above-average set. But it also gives a little choice- if you really want to play a Fighter, just pick the one with the higher Strength, say.</p><p></p><p>Edit: I see that SD has an optional rule that you can re-roll if you don't have at least one stat of 14 or better. That's pretty solid too, but I like the fact that flipping never requires any re-rolls.</p></blockquote><p></p>
[QUOTE="Mannahnin, post: 9010631, member: 7026594"] Since Shadowdark uses 3d6 in order it's an applicable place to use one of my favorite B/X character gen house rules. "Flipping" the set. While of course most characters rolled that way will be pretty average, with one or two highish and lowish stats, we all know that some percentage of characters get lucky and have overall high scores, and some unlucky and roll poorly. Moldvay classically left this open for the player to ask their DM for a re-roll if their character seemed hopelessly below average. I did this in my most recent campaign, but found it a little bit of a pain- one of my players need three or four re-rolls because his first few sets were so terrible. And there's always a bit of subjectivity here- how bad is bad [I]enough[/I] to merit a re-roll? The solution [URL='https://www.enworld.org/threads/working-on-succinct-ose-house-rules-for-online-pickup-play.677558/post-8169498']Jack Daniel here on ENWorld gave me[/URL], which I've adopted though it raises the average a little, is that rather than having players ask permission to re-roll a "hopeless character" with a poor set of ability scores, I just have them roll one set, but they may choose to flip it- subtract every score, in order, from 21. This turns every high value low and vice-versa. It means every overall below-average set can be an overall above-average set. But it also gives a little choice- if you really want to play a Fighter, just pick the one with the higher Strength, say. Edit: I see that SD has an optional rule that you can re-roll if you don't have at least one stat of 14 or better. That's pretty solid too, but I like the fact that flipping never requires any re-rolls. [/QUOTE]
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