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General Tabletop Discussion
*TTRPGs General
Shadowdark Setting Looks Set To Be 2025's First Million Dollar TTRPG Crowdfunder
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<blockquote data-quote="Nightfly" data-source="post: 9609993" data-attributes="member: 89601"><p>Shadowdark embraces a certain style of play. 3d6 down the line, the way we did it back in the day. Your stats determine your character concept, not the other way around. Dungeons are deadly and combat is deadlier. Your character is fairly likely to die, but rolling up a new one is super quick. Getting your character to higher levels is genuinely an accomplishment. </p><p></p><p>That kind of game might not be for everyone, which is fine. But it's the way D&D was originally played, and many people still prefer that style. And even players who love complex, modern rulesets like Pathfinder often find that playstyle a refreshing change of pace. Shadowdark manifests that school of play very well without any of the clumsy, nonsensical rules of that era. </p><p></p><p>As far as "not giving players many options", the Old School Renaissance says that more character abilities end up giving you less flexibility, not more. When the answer isn't on your character sheet, you're limited only by your imagination.</p></blockquote><p></p>
[QUOTE="Nightfly, post: 9609993, member: 89601"] Shadowdark embraces a certain style of play. 3d6 down the line, the way we did it back in the day. Your stats determine your character concept, not the other way around. Dungeons are deadly and combat is deadlier. Your character is fairly likely to die, but rolling up a new one is super quick. Getting your character to higher levels is genuinely an accomplishment. That kind of game might not be for everyone, which is fine. But it's the way D&D was originally played, and many people still prefer that style. And even players who love complex, modern rulesets like Pathfinder often find that playstyle a refreshing change of pace. Shadowdark manifests that school of play very well without any of the clumsy, nonsensical rules of that era. As far as "not giving players many options", the Old School Renaissance says that more character abilities end up giving you less flexibility, not more. When the answer isn't on your character sheet, you're limited only by your imagination. [/QUOTE]
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Shadowdark Setting Looks Set To Be 2025's First Million Dollar TTRPG Crowdfunder
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