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*TTRPGs General
Shadowdark Setting Looks Set To Be 2025's First Million Dollar TTRPG Crowdfunder
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<blockquote data-quote="aiouh" data-source="post: 9611707" data-attributes="member: 7050706"><p>Nothing is stopping you from making a derivative game that plays basically like Shadowdark. We have a million OSR Games that don't let you reprint wording verbatim to protect their intellectual property. Also TSR era games aren't open either. Last time I checked the 1e/2e materials still cost money on DTRPG. Ditto with all the DM facing Content in 2014/2024 5E that has some Pretty Important Information (everyone seems to skip) for running the game. Also not open, also not part of the SRD.</p><p></p><p>The best example that this fear of unopenness is overblown Mörk Borg. It basically has the same license as Shadowdark.</p><p></p><p>[ATTACH=full]399497[/ATTACH]</p><p>[URL unfurl="true"]https://morkborg.com/license/[/URL]</p><p></p><p>Like Kelsey Dionne is not some Robber Baron trying to pull up the ladder on other creators. There's a million XYZ Borg games and they all do poorly in terms of sales and interest. Not because Stockholm Kartell is preventing them from making games or suing them, it's because people want to play Mörk Borg. Because people enjoy the writing and the creativity of it. That's what is protected, because it matters and is valuable. (They even released a free barebones version, the game still sells well)</p><p></p><p>So of course you can create a game called Mechadark. You'd just have to rephrase it a bit rather than just copypasting it.</p><p>[ATTACH=full]399498[/ATTACH]</p><p>into</p><p></p><p>When a player attempts an action where the outcome is not certain, roll a d20 + modifier. This is named a check.</p><p></p><p>But the thing is people enjoy Shadowdark not because it is just such a good system, it's the art, the writing on the tables, its everything else around it. Also because the brand Shadowdark means something to people and comes with economic value.</p><p></p><p>Like I do find the unbridled optimism around SD also annoying sometimes, but for a game that is so light on mechanics, to complain that the license is restrictive, it boggles the mind.</p></blockquote><p></p>
[QUOTE="aiouh, post: 9611707, member: 7050706"] Nothing is stopping you from making a derivative game that plays basically like Shadowdark. We have a million OSR Games that don't let you reprint wording verbatim to protect their intellectual property. Also TSR era games aren't open either. Last time I checked the 1e/2e materials still cost money on DTRPG. Ditto with all the DM facing Content in 2014/2024 5E that has some Pretty Important Information (everyone seems to skip) for running the game. Also not open, also not part of the SRD. The best example that this fear of unopenness is overblown Mörk Borg. It basically has the same license as Shadowdark. [ATTACH type="full" width="708px" alt="1741901944434.png"]399497[/ATTACH] [URL unfurl="true"]https://morkborg.com/license/[/URL] Like Kelsey Dionne is not some Robber Baron trying to pull up the ladder on other creators. There's a million XYZ Borg games and they all do poorly in terms of sales and interest. Not because Stockholm Kartell is preventing them from making games or suing them, it's because people want to play Mörk Borg. Because people enjoy the writing and the creativity of it. That's what is protected, because it matters and is valuable. (They even released a free barebones version, the game still sells well) So of course you can create a game called Mechadark. You'd just have to rephrase it a bit rather than just copypasting it. [ATTACH type="full" alt="1741902277347.png"]399498[/ATTACH] into When a player attempts an action where the outcome is not certain, roll a d20 + modifier. This is named a check. But the thing is people enjoy Shadowdark not because it is just such a good system, it's the art, the writing on the tables, its everything else around it. Also because the brand Shadowdark means something to people and comes with economic value. Like I do find the unbridled optimism around SD also annoying sometimes, but for a game that is so light on mechanics, to complain that the license is restrictive, it boggles the mind. [/QUOTE]
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Shadowdark Setting Looks Set To Be 2025's First Million Dollar TTRPG Crowdfunder
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