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*TTRPGs General
Shadowdark Setting Looks Set To Be 2025's First Million Dollar TTRPG Crowdfunder
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<blockquote data-quote="Arilyn" data-source="post: 9613019" data-attributes="member: 6816042"><p>I love SD. Definitely not discounted grognard, as I never liked D&D much, back in the day. It's not really grimdark edge stuff, and is actually focused more on exploration over meat grinder. It can be very dangerous, but smart, careful play alleviates much of its reputation for "disposable" characters. </p><p></p><p>It's really easy to alter to taste, so you can readily play with the danger/playstyle dials. </p><p></p><p>It plays fast and rules are easy to absorb and remember. I played in a long, rather epic campaign from Cursed Scroll 3.The GM expanded on the setting. We had lots of roleplaying, politics, alliances, exploration and delves into the deep. It was a very fulfilling campaign and we had interesting, fun to play characters, without all the extra weight of 5e rules. If your group likes having lots of abilities and gaining a lot of power from levelling up, SD might not be for you. There is a very playable free starter version available online, which includes a great Dungeon. Give it a try and see if it's a good fit. </p><p></p><p>BTW, Daggerheart isn't a card system. It just prints the player abilities on cards, for ease of remembering. Not trying to talk you into Daggerheart, just clarifying a common misconception. <img class="smilie smilie--emoji" alt="😊" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60a.png" title="Smiling face with smiling eyes :blush:" data-shortname=":blush:" loading="lazy" width="64" height="64" /></p></blockquote><p></p>
[QUOTE="Arilyn, post: 9613019, member: 6816042"] I love SD. Definitely not discounted grognard, as I never liked D&D much, back in the day. It's not really grimdark edge stuff, and is actually focused more on exploration over meat grinder. It can be very dangerous, but smart, careful play alleviates much of its reputation for "disposable" characters. It's really easy to alter to taste, so you can readily play with the danger/playstyle dials. It plays fast and rules are easy to absorb and remember. I played in a long, rather epic campaign from Cursed Scroll 3.The GM expanded on the setting. We had lots of roleplaying, politics, alliances, exploration and delves into the deep. It was a very fulfilling campaign and we had interesting, fun to play characters, without all the extra weight of 5e rules. If your group likes having lots of abilities and gaining a lot of power from levelling up, SD might not be for you. There is a very playable free starter version available online, which includes a great Dungeon. Give it a try and see if it's a good fit. BTW, Daggerheart isn't a card system. It just prints the player abilities on cards, for ease of remembering. Not trying to talk you into Daggerheart, just clarifying a common misconception. 😊 [/QUOTE]
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Shadowdark Setting Looks Set To Be 2025's First Million Dollar TTRPG Crowdfunder
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