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Shadowdark Setting Looks Set To Be 2025's First Million Dollar TTRPG Crowdfunder
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<blockquote data-quote="overgeeked" data-source="post: 9613755" data-attributes="member: 86653"><p>When playing AD&D, B/X, etc I love proper dedicated spell slots.</p><p></p><p>It’s another mode of shenanigans and inventive play, like equipment. Did you think ahead and pack a dozen pitons or iron spikes? Then you get to spike the door open or closed or rig up a pulley system or use them in any number of other ways. Did you forget to bring them? Then you don’t get to use them.</p><p></p><p>It’s one of those limitations that were needlessly removed. Limiting spell like that fostered creative play. Thinking of new, different, and weird ways to use spells. I miss that. In 5E you can just pack a dozen spells in your brain and free cast whatever the best spell for the situation is. No need for creative casting or inventive uses of spells. You still have that on occasion, of course, but nowhere near the frequency of old-school play. I miss that so much.</p><p></p><p>Necessity is the mother of invention. They removed the necessity, and thereby removed the invention.</p><p></p><p>ETA: As you say upthread, it’s another means of protecting the players from their choices or even having to make choices. Like encumbrance. Having to choose what to take and what to leave is an interesting choice. Something simpler is better, like gear slots (as in Shadowdark) as opposed to full on pound counting, which is mostly tedious bookkeeping. But removing that entirely removes interesting choices and game play. Also see the importance of light.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 9613755, member: 86653"] When playing AD&D, B/X, etc I love proper dedicated spell slots. It’s another mode of shenanigans and inventive play, like equipment. Did you think ahead and pack a dozen pitons or iron spikes? Then you get to spike the door open or closed or rig up a pulley system or use them in any number of other ways. Did you forget to bring them? Then you don’t get to use them. It’s one of those limitations that were needlessly removed. Limiting spell like that fostered creative play. Thinking of new, different, and weird ways to use spells. I miss that. In 5E you can just pack a dozen spells in your brain and free cast whatever the best spell for the situation is. No need for creative casting or inventive uses of spells. You still have that on occasion, of course, but nowhere near the frequency of old-school play. I miss that so much. Necessity is the mother of invention. They removed the necessity, and thereby removed the invention. ETA: As you say upthread, it’s another means of protecting the players from their choices or even having to make choices. Like encumbrance. Having to choose what to take and what to leave is an interesting choice. Something simpler is better, like gear slots (as in Shadowdark) as opposed to full on pound counting, which is mostly tedious bookkeeping. But removing that entirely removes interesting choices and game play. Also see the importance of light. [/QUOTE]
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Shadowdark Setting Looks Set To Be 2025's First Million Dollar TTRPG Crowdfunder
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