Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Shadowdark: Stocking A Dungeon Example
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Reynard" data-source="post: 9863562" data-attributes="member: 467"><p>The con is over and the games went well. Here is a brief report for those interested:</p><p></p><p>On players and PCs: There were 5 or 6 players for every session. One player played all 4, and another played 3, and one played 2 sessions. Everyone else was a one off. 3 characters were played every session, and all 3 of those leveled to 4th for the final session. They included a goblin wizard who was very hot and cold on magic, a plague doctor, and a priest. Other characters played multiple times included a Knight of St Ydris, a half troll pit fighter, and a sea wolf. There a LOT of carousing after each adventure was complete.</p><p></p><p>In session 1 the party explored the "greek" themed Axe temple. They made friends with the cultists and ended up fighting the manticore and winning with only one character killed. they killed half the harpies and drove the others off. They acquired a magic battle axe and a suit of armor in addition to minor items and gold.</p><p></p><p>The second session they explored the Obelisk after a brief and bloody random encounter with a troll. generally, I only allowed for a single random encounter, just because I wanted sessions to focus on the small dungeons the party chose. This adventure felt very Gamma World with the players being good sports about their characters not understanding the high tech stuff that were essentially screens and laser turrets. They did not actually attempt to descend into the black hole powering the place, but it was close. The goblin wizard vowed to find some sort of magic to be able to translate the alien language and return, but they never did. Mostly the took as many "obsidian plates" as they could and sold them. I actually planned to have a rival adventuring party be there if the players did return.</p><p></p><p>For the third session the players explored a ruined village, which looked like it had been razed -- except for a small monastery at its center (dedicated to cider making monks). Inside they discovered a magical ritual that protected the place from fire (to the point they could not light torches inside; luckily the goblin's light spell worked this time). The undead skeletons of the monks were still performing the ritual. One exploration, the PCs found that there was a secret, corrupt monastery beneath this one (the likely reason why the town had been razed). It was haunted by the ghosts of the long dead monks, and they also discovered a succubus that had been stuck in a summoning circle for centuries. One PC foolishly let her out and was dragged into Hell for his efforts. Good times. They did not go in to the chamber with the Elder Thing the monks worshipped, but they would in the final session.</p><p></p><p>That final session saw the PCs head to a remote point on the map that previous information suggested was tied to the alien obelisk. They discovered very ancient menhirs etched with multiple sets of runes, including some in the alien language. They were able to translate some of them (not the alien language though) and get the idea that this place was the anchor point of the whole valley on its travels through the dimensions and parallel worlds. It was also guarded by the crabstrosity, and they decided they did not want to fight it and left. ugh. They picked a feature on the map I had not detailed yet so I called for a short break and rolled on some Shadowdark tables. In 5 minutes I had a new adventure in a gnome diamond mine where the party encountered a mutant bullette things. The sea wolf got swallowed and nearly died but was able to cut himself out and kill the monster. There was still a little time left, so they went back to the corrupt monastery and fought the elder thing, which tore the sea wolf in half.</p><p></p><p>In all a great time and a great group of players. But as usual i was exhausted by the end -- I'm getting too old to run 16 hours of games in 2 days.</p></blockquote><p></p>
[QUOTE="Reynard, post: 9863562, member: 467"] The con is over and the games went well. Here is a brief report for those interested: On players and PCs: There were 5 or 6 players for every session. One player played all 4, and another played 3, and one played 2 sessions. Everyone else was a one off. 3 characters were played every session, and all 3 of those leveled to 4th for the final session. They included a goblin wizard who was very hot and cold on magic, a plague doctor, and a priest. Other characters played multiple times included a Knight of St Ydris, a half troll pit fighter, and a sea wolf. There a LOT of carousing after each adventure was complete. In session 1 the party explored the "greek" themed Axe temple. They made friends with the cultists and ended up fighting the manticore and winning with only one character killed. they killed half the harpies and drove the others off. They acquired a magic battle axe and a suit of armor in addition to minor items and gold. The second session they explored the Obelisk after a brief and bloody random encounter with a troll. generally, I only allowed for a single random encounter, just because I wanted sessions to focus on the small dungeons the party chose. This adventure felt very Gamma World with the players being good sports about their characters not understanding the high tech stuff that were essentially screens and laser turrets. They did not actually attempt to descend into the black hole powering the place, but it was close. The goblin wizard vowed to find some sort of magic to be able to translate the alien language and return, but they never did. Mostly the took as many "obsidian plates" as they could and sold them. I actually planned to have a rival adventuring party be there if the players did return. For the third session the players explored a ruined village, which looked like it had been razed -- except for a small monastery at its center (dedicated to cider making monks). Inside they discovered a magical ritual that protected the place from fire (to the point they could not light torches inside; luckily the goblin's light spell worked this time). The undead skeletons of the monks were still performing the ritual. One exploration, the PCs found that there was a secret, corrupt monastery beneath this one (the likely reason why the town had been razed). It was haunted by the ghosts of the long dead monks, and they also discovered a succubus that had been stuck in a summoning circle for centuries. One PC foolishly let her out and was dragged into Hell for his efforts. Good times. They did not go in to the chamber with the Elder Thing the monks worshipped, but they would in the final session. That final session saw the PCs head to a remote point on the map that previous information suggested was tied to the alien obelisk. They discovered very ancient menhirs etched with multiple sets of runes, including some in the alien language. They were able to translate some of them (not the alien language though) and get the idea that this place was the anchor point of the whole valley on its travels through the dimensions and parallel worlds. It was also guarded by the crabstrosity, and they decided they did not want to fight it and left. ugh. They picked a feature on the map I had not detailed yet so I called for a short break and rolled on some Shadowdark tables. In 5 minutes I had a new adventure in a gnome diamond mine where the party encountered a mutant bullette things. The sea wolf got swallowed and nearly died but was able to cut himself out and kill the monster. There was still a little time left, so they went back to the corrupt monastery and fought the elder thing, which tore the sea wolf in half. In all a great time and a great group of players. But as usual i was exhausted by the end -- I'm getting too old to run 16 hours of games in 2 days. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Shadowdark: Stocking A Dungeon Example
Top