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Shadowdark: tips for a new GM?
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<blockquote data-quote="Bill Zebub" data-source="post: 9562107" data-attributes="member: 7031982"><p>I always use the torch timers. With a kitchen timer (or on your phone) there's nothing to track, other than to remember to start the timer. Encourage players to not keep their own timers, though.</p><p></p><p>On a related note, don't forget to attack their light sources! Monsters that like the dark, sudden gusts of wind, etc.</p><p></p><p>Also use lost torches as a consequence of failed rolls. "Will I be able to jump over the pit?" "Yes, but it will require a Dex roll, and on a failure you lose your torch."</p><p></p><p>The other advice I will give is on spellcasting...</p><p></p><p>GMs: don't be tempted to adjust the rules because it feels too punitive. Especially once the players start to get more bonuses to spellcasting they will get a LOT more spells per day than in D&D. Sure, some days they'll have bad luck. But other days they will just keep casting and casting and casting. It's awesome.</p><p></p><p>Players: save your luck tokens for spellcasting fumbles. Re-rolling those nat 1's is huge.</p></blockquote><p></p>
[QUOTE="Bill Zebub, post: 9562107, member: 7031982"] I always use the torch timers. With a kitchen timer (or on your phone) there's nothing to track, other than to remember to start the timer. Encourage players to not keep their own timers, though. On a related note, don't forget to attack their light sources! Monsters that like the dark, sudden gusts of wind, etc. Also use lost torches as a consequence of failed rolls. "Will I be able to jump over the pit?" "Yes, but it will require a Dex roll, and on a failure you lose your torch." The other advice I will give is on spellcasting... GMs: don't be tempted to adjust the rules because it feels too punitive. Especially once the players start to get more bonuses to spellcasting they will get a LOT more spells per day than in D&D. Sure, some days they'll have bad luck. But other days they will just keep casting and casting and casting. It's awesome. Players: save your luck tokens for spellcasting fumbles. Re-rolling those nat 1's is huge. [/QUOTE]
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