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Shadowdark: tips for a new GM?
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<blockquote data-quote="Arilyn" data-source="post: 9562431" data-attributes="member: 6816042"><p>I had a priest who went a long time without failing spell checks. She got so cocky that when I rolled that fumble, it really felt like her goddess was smacking her down for her taking her for granted. I know I stared at that one, feeling offended. <img class="smilie smilie--emoji" alt="😂" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f602.png" title="Face with tears of joy :joy:" data-shortname=":joy:" loading="lazy" width="64" height="64" /></p><p></p><p>We always start with max hit points, just to let characters be a little more robust at 1st level, and to avoid the fighter having the least due to an unlucky roll. This is purely a taste thing, however. Some tables love the challenge of 1 or 2 hp characters. </p><p></p><p>Don't forget the morale rolls. Monsters flee more easily than in 5e. Our group also use intimidation a lot. Toss an ogre head into a pack of goblins, add in some swagger and you might just get some allies... </p><p></p><p>Shadowdark is pretty flexible. It doesn't have to be all dungeon crawling. The game supports wilderness and urban as well. There are modes to make the game deadlier or pulpier. You can just do dungeon crawls with a high death count and embrace the chaos, or have a story develop from character choices and goals. Players can survive quite well with cautious play. </p><p></p><p>Enjoy. It's a fantastic game!</p></blockquote><p></p>
[QUOTE="Arilyn, post: 9562431, member: 6816042"] I had a priest who went a long time without failing spell checks. She got so cocky that when I rolled that fumble, it really felt like her goddess was smacking her down for her taking her for granted. I know I stared at that one, feeling offended. 😂 We always start with max hit points, just to let characters be a little more robust at 1st level, and to avoid the fighter having the least due to an unlucky roll. This is purely a taste thing, however. Some tables love the challenge of 1 or 2 hp characters. Don't forget the morale rolls. Monsters flee more easily than in 5e. Our group also use intimidation a lot. Toss an ogre head into a pack of goblins, add in some swagger and you might just get some allies... Shadowdark is pretty flexible. It doesn't have to be all dungeon crawling. The game supports wilderness and urban as well. There are modes to make the game deadlier or pulpier. You can just do dungeon crawls with a high death count and embrace the chaos, or have a story develop from character choices and goals. Players can survive quite well with cautious play. Enjoy. It's a fantastic game! [/QUOTE]
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