Shadowdark: Western Reaches Live Stream AMA


log in or register to remove this ad




Kelsey said that future Cursed Scrolls would not be based on the Western Reaches. She also shared that she doesn't use turn order initiative much in her home games, but does use it at conventions. She went into greater detail about the overlap in the campaign setting and Cursed Scrolls. Approximately half. The city crawl Cursed Scroll sounds like it'll have less overlap because it's not a hex crawl.

She has no current plans for a bestiary, but admits plans do change. These are the random bits that I remember. Oh, Kelsey said she loves making new classes but likes to stick to the core four for her games. There will be a chart displaying the percentages of ancestries that players can roll on if they want. Kobolds are 1%. Kelsey favours humanocentric worlds, but knows that not everyone will want that. And definitely lots of reminders that the game is ours to tweak.

Oh, there will be a permanence spell, which some thought might be a problem with the light spell. Don't fret, Kelsey has solutions for attacking the light!
 

There will be a chart displaying the percentages of ancestries that players can roll on if they want. Kobolds are 1%. Kelsey favours humanocentric worlds, but knows that not everyone will want that. And definitely lots of reminders that the game is ours to tweak.

Based on this table I would think?

Pop.JPG
 

Kelsey said that future Cursed Scrolls would not be based on the Western Reaches. She also shared that she doesn't use turn order initiative much in her home games, but does use it at conventions. She went into greater detail about the overlap in the campaign setting and Cursed Scrolls. Approximately half. The city crawl Cursed Scroll sounds like it'll have less overlap because it's not a hex crawl.

She has no current plans for a bestiary, but admits plans do change. These are the random bits that I remember. Oh, Kelsey said she loves making new classes but likes to stick to the core four for her games. There will be a chart displaying the percentages of ancestries that players can roll on if they want. Kobolds are 1%. Kelsey favours humanocentric worlds, but knows that not everyone will want that. And definitely lots of reminders that the game is ours to tweak.

Oh, there will be a permanence spell, which some thought might be a problem with the light spell. Don't fret, Kelsey has solutions for attacking the light!
Subtleties on turn order, she was talking out side of combat. And I think she was meaning "constantly" using it. That it is a rule with a purpose.
 


She also shared that she doesn't use turn order initiative much in her home games, but does use it at conventions.
That makes perfect sense. Initiative order out of combat seems like a great idea when the people at the table don't know each other, but maybe unnecessary if they do. Also I'm delighted that one of my "house rules" is apparently a house rule for Kelsey herself!

there will be a permanence spell, which some thought might be a problem with the light spell. Don't fret, Kelsey has solutions for attacking the light!
Can't lie, that strikes me as a worrisome idea. But I'm sure Kelsey will figure out how to do it correctly.
 

Can't lie, that strikes me as a worrisome idea. But I'm sure Kelsey will figure out how to do it correctly.

First she brought up Darkmantles, which will extinguish even magical lights. Then she mentioned that the Permanence spell requires a 500g diamond.

Then later, in response to a question, she added that Dispel Magic would also work.
 

Remove ads

Top