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Shadowdark Western Reaches Stretch Goal: New Classes
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<blockquote data-quote="VenerableBede" data-source="post: 9615891" data-attributes="member: 7032917"><p>I will admit, I was pretty hyped when I saw that as an option. Even though it's not really what I'm looking for, it's a step in that direction—although my excitement tempered as I realized how limited this feature really is. I wish there was an option to "age up" the pet basilisk, make it stronger, as you level up—if you roll "12" again on the talent table, maybe.</p><p></p><p>Also, I prefer to play the game very strictly, so the odds of me ever getting such a basilisk egg are pretty low—I almost never roll a "2" when doing my talent rolls.</p><p></p><p></p><p>Which is part of the issue (for people like me). It feels like an extra, not a core focus. I also don't like that if the basilisk dies there's no built-in way to replace it (even if that means waiting until you can go to town and find a new one to train), which means you need to buy one, or go on a quest for it—which anyone can do, it doesn't need to be a class feature, and it's a real hassle.</p><p></p><p>The nice thing about minions as class features is it means I have that as a built-in option when I want to play one—I don't have to hope that I will survive long enough to have the money to buy one, or the levels to survive a quest for one, and I don't have to hope that the GM is willing to play ball in the first place. I get to play the way I want out play out of the gate.</p><p></p><p>Granted, Shadowdark <em>kind of</em> has pets/minions as a core feature built in some classes. There's the Camel Rider and the Kyzian Archer classes. Naturally, those are very focused on the minion as a mount, rather than as a skirmisher, tank, or utility focus—so also not quite what a pet master/puppet archetype invokes, but kinda getting there.</p></blockquote><p></p>
[QUOTE="VenerableBede, post: 9615891, member: 7032917"] I will admit, I was pretty hyped when I saw that as an option. Even though it's not really what I'm looking for, it's a step in that direction—although my excitement tempered as I realized how limited this feature really is. I wish there was an option to "age up" the pet basilisk, make it stronger, as you level up—if you roll "12" again on the talent table, maybe. Also, I prefer to play the game very strictly, so the odds of me ever getting such a basilisk egg are pretty low—I almost never roll a "2" when doing my talent rolls. Which is part of the issue (for people like me). It feels like an extra, not a core focus. I also don't like that if the basilisk dies there's no built-in way to replace it (even if that means waiting until you can go to town and find a new one to train), which means you need to buy one, or go on a quest for it—which anyone can do, it doesn't need to be a class feature, and it's a real hassle. The nice thing about minions as class features is it means I have that as a built-in option when I want to play one—I don't have to hope that I will survive long enough to have the money to buy one, or the levels to survive a quest for one, and I don't have to hope that the GM is willing to play ball in the first place. I get to play the way I want out play out of the gate. Granted, Shadowdark [I]kind of[/I] has pets/minions as a core feature built in some classes. There's the Camel Rider and the Kyzian Archer classes. Naturally, those are very focused on the minion as a mount, rather than as a skirmisher, tank, or utility focus—so also not quite what a pet master/puppet archetype invokes, but kinda getting there. [/QUOTE]
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