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Shadowdark Western Reaches Stretch Goal: New Classes
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<blockquote data-quote="VenerableBede" data-source="post: 9622639" data-attributes="member: 7032917"><p>This is what made me not vote Alchemist or Psion. While I'd be extremely excited for either, if the Alchemist potion system (or psionic abilities) were mechanically identical to the way spells work for everyone else... well, at that point I'd rather just reflavor wizard.</p><p>I voted Necromancer in the hopes that it will get one undead minion as a class feature that grows in strength, rather than puppeting a horde of weaklings. I also hope that many of the class's spells will be focused on strengthening the minion and weakening enemies.</p><p>If the Necromancer's actual necromancy is entirely limited to using spells to create undead minions, I'd rather just have the Necromancer be introduced to the game in the same way the Mage, Druid, and Sorcerer will be—as thematic additions to the Wizard spell list, maybe with an alignment requirement.</p><p></p><p>For martials, I ultimately voted Paladin. Despite not being explicitly evil, the Knights of St Ygris feel Blackguard-y to me, and I'm hoping for a class with a similar concept but genuinely dedicated to good in the game—two sides of the same coin, in essence. But I'm sure Kelsey could do something a little more interesting than that if she wanted to.</p><p>Barbarian was my second choice, and a very close one. If I knew for a fact that Kelsey was going in a Conan route and not a typical TTRPG berserker route, I would have voted Barbarian.</p></blockquote><p></p>
[QUOTE="VenerableBede, post: 9622639, member: 7032917"] This is what made me not vote Alchemist or Psion. While I'd be extremely excited for either, if the Alchemist potion system (or psionic abilities) were mechanically identical to the way spells work for everyone else... well, at that point I'd rather just reflavor wizard. I voted Necromancer in the hopes that it will get one undead minion as a class feature that grows in strength, rather than puppeting a horde of weaklings. I also hope that many of the class's spells will be focused on strengthening the minion and weakening enemies. If the Necromancer's actual necromancy is entirely limited to using spells to create undead minions, I'd rather just have the Necromancer be introduced to the game in the same way the Mage, Druid, and Sorcerer will be—as thematic additions to the Wizard spell list, maybe with an alignment requirement. For martials, I ultimately voted Paladin. Despite not being explicitly evil, the Knights of St Ygris feel Blackguard-y to me, and I'm hoping for a class with a similar concept but genuinely dedicated to good in the game—two sides of the same coin, in essence. But I'm sure Kelsey could do something a little more interesting than that if she wanted to. Barbarian was my second choice, and a very close one. If I knew for a fact that Kelsey was going in a Conan route and not a typical TTRPG berserker route, I would have voted Barbarian. [/QUOTE]
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