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[Shadowdark] What's missing from the 3.5 SRD that is worth converting?
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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 9024362" data-attributes="member: 11760"><p>I'm not the person to do psionics, so ignoring that and the epic content, which would feel weird in a game level capped at 10 and without resurrection spells, here's what I'd grab, at a glance:</p><ul> <li data-xf-list-type="ul">Gnome ancestry</li> <li data-xf-list-type="ul">Barbarian class, probably renamed to separate it from culture</li> <li data-xf-list-type="ul">Multiple druid classes, probably a shapeshifter and some sort of priest of the Old Ways</li> <li data-xf-list-type="ul">Some form of paladin class</li> <li data-xf-list-type="ul">Specialist wizard classes, most notably the illusionist and necromancer</li> <li data-xf-list-type="ul">An arcane archer class</li> <li data-xf-list-type="ul">An arcane trickster class</li> <li data-xf-list-type="ul">An assassin class</li> <li data-xf-list-type="ul">An blackguard class (largely a mirror image of the lawful paladin)</li> <li data-xf-list-type="ul">An loremaster class</li> <li data-xf-list-type="ul">An shadowdancer class (probably renamed, but not to "ninja")</li> <li data-xf-list-type="ul">An aristocrat class</li> <li data-xf-list-type="ul">A commoner class</li> <li data-xf-list-type="ul">Dancing weapons</li> <li data-xf-list-type="ul">Energy weapons of various sorts, including flaming and cold</li> <li data-xf-list-type="ul">Vorpal weapons</li> <li data-xf-list-type="ul">Wounding weapons</li> <li data-xf-list-type="ul">Staff of the Python/Viper (I hated how 3E insisted on making certain staffs into rods for taxonomy reasons)</li> <li data-xf-list-type="ul">Wand of Wonder (see above complaint about 3E rods)</li> <li data-xf-list-type="ul">A less-powerful take on Staff of the Magi, because wizards should have a magic item to pine for</li> <li data-xf-list-type="ul">Belt of Giant Strength</li> <li data-xf-list-type="ul">Belt of the Dwarves (in part because it was hilarious in the Vox Machina cartoon)</li> <li data-xf-list-type="ul">Items of Commanding Elementals (although with a much higher chance of things going wrong, to evoke the proper 1E spirit)</li> <li data-xf-list-type="ul">Broom of Flying (which I bet is in Cursed Scroll #1)</li> <li data-xf-list-type="ul">Carpet of Flying (which I bet is in Cursed Scroll #2)</li> <li data-xf-list-type="ul">Deck of Many Things</li> <li data-xf-list-type="ul">A figurine of wondrous power (but not a panther)</li> <li data-xf-list-type="ul">Golem manuals (again with a high chance that they could become free-willed)</li> <li data-xf-list-type="ul">A horn of Valhalla equivalent (might be in Cursed Scroll #3)</li> <li data-xf-list-type="ul">Berserking sword (again, might be in Cursed Scroll #3)</li> <li data-xf-list-type="ul">Backbiter spear</li> <li data-xf-list-type="ul">Philosopher's Stone</li> <li data-xf-list-type="ul">Sphere of Annihilation (maybe just write it up as a free-willed "monster" that can sometimes be controlled, rather than as a magic item)</li> <li data-xf-list-type="ul">A bunch of the missing iconic spells, although I'd probably use the 1E spell list to identify those, as the 3E spell list has a bunch of stuff like Eagle's Splendor that absolutely would not fit the Shadowdark vibe</li> <li data-xf-list-type="ul">The allip, although probably renamed (although not to "dementor")</li> <li data-xf-list-type="ul">The aranea, although honestly, any intelligent and talking giant spider is probably fine</li> <li data-xf-list-type="ul">Various carnivorous plants that Conan could encounter, like vampire roses</li> <li data-xf-list-type="ul">Ettins</li> <li data-xf-list-type="ul">The homunculus, along with a way to easily create them, since Shadowdark wizards don't get familiars -- probably a golem manual-style magic item</li> <li data-xf-list-type="ul">Lamia (might be in Cursed Scroll #2)</li> <li data-xf-list-type="ul">Wereboars and/or devil swine from BD&D (or, more likely, merge the two)</li> <li data-xf-list-type="ul">Weretigers (which seem like a lock if Kelsey ever does an India-flavored Cursed Scroll)</li> <li data-xf-list-type="ul">Mephits</li> <li data-xf-list-type="ul">Razor boar or dire boar</li> <li data-xf-list-type="ul">More swarms! Hellwasps, locusts</li> <li data-xf-list-type="ul">Fire beetles</li> <li data-xf-list-type="ul">Giant praying mantis</li> </ul></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 9024362, member: 11760"] I'm not the person to do psionics, so ignoring that and the epic content, which would feel weird in a game level capped at 10 and without resurrection spells, here's what I'd grab, at a glance: [LIST] [*]Gnome ancestry [*]Barbarian class, probably renamed to separate it from culture [*]Multiple druid classes, probably a shapeshifter and some sort of priest of the Old Ways [*]Some form of paladin class [*]Specialist wizard classes, most notably the illusionist and necromancer [*]An arcane archer class [*]An arcane trickster class [*]An assassin class [*]An blackguard class (largely a mirror image of the lawful paladin) [*]An loremaster class [*]An shadowdancer class (probably renamed, but not to "ninja") [*]An aristocrat class [*]A commoner class [*]Dancing weapons [*]Energy weapons of various sorts, including flaming and cold [*]Vorpal weapons [*]Wounding weapons [*]Staff of the Python/Viper (I hated how 3E insisted on making certain staffs into rods for taxonomy reasons) [*]Wand of Wonder (see above complaint about 3E rods) [*]A less-powerful take on Staff of the Magi, because wizards should have a magic item to pine for [*]Belt of Giant Strength [*]Belt of the Dwarves (in part because it was hilarious in the Vox Machina cartoon) [*]Items of Commanding Elementals (although with a much higher chance of things going wrong, to evoke the proper 1E spirit) [*]Broom of Flying (which I bet is in Cursed Scroll #1) [*]Carpet of Flying (which I bet is in Cursed Scroll #2) [*]Deck of Many Things [*]A figurine of wondrous power (but not a panther) [*]Golem manuals (again with a high chance that they could become free-willed) [*]A horn of Valhalla equivalent (might be in Cursed Scroll #3) [*]Berserking sword (again, might be in Cursed Scroll #3) [*]Backbiter spear [*]Philosopher's Stone [*]Sphere of Annihilation (maybe just write it up as a free-willed "monster" that can sometimes be controlled, rather than as a magic item) [*]A bunch of the missing iconic spells, although I'd probably use the 1E spell list to identify those, as the 3E spell list has a bunch of stuff like Eagle's Splendor that absolutely would not fit the Shadowdark vibe [*]The allip, although probably renamed (although not to "dementor") [*]The aranea, although honestly, any intelligent and talking giant spider is probably fine [*]Various carnivorous plants that Conan could encounter, like vampire roses [*]Ettins [*]The homunculus, along with a way to easily create them, since Shadowdark wizards don't get familiars -- probably a golem manual-style magic item [*]Lamia (might be in Cursed Scroll #2) [*]Wereboars and/or devil swine from BD&D (or, more likely, merge the two) [*]Weretigers (which seem like a lock if Kelsey ever does an India-flavored Cursed Scroll) [*]Mephits [*]Razor boar or dire boar [*]More swarms! Hellwasps, locusts [*]Fire beetles [*]Giant praying mantis [/LIST] [/QUOTE]
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[Shadowdark] What's missing from the 3.5 SRD that is worth converting?
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