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General Tabletop Discussion
*Pathfinder & Starfinder
Shadowfell Box set coming in 2011! (an other GenCon announcements)
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5273240" data-attributes="member: 82106"><p>My consideration with these kinds of mechanics is always that they've been uniformly mediocre at best in every implementation I've ever seen (maybe somewhere there's a good one, plenty of systems I haven't played). The nice thing about the high generality skills, generalized backgrounds, and lack of formalized subsystems for things like performance and profession is just that it leaves the DM a lot of flexibility. </p><p></p><p>I don't really buy the "lots of people need rules for that". I played OD&D and Basic, and 1e, and 2e, all of which lacked much at all in these regards (yeah, AD&D had an attempt so feeble it was pretty much non-existent). Players got along fine without it. None of the groups I've played in were some sort of incredible RPers, mediocre at best TBH, and yet were never held back by that.</p><p></p><p>Done well some optional rules for these kinds of things are OK, but they're still somewhat of a double edged sword. It's like Martial Practices, they're nice but what happens if you don't have practice X and you want to do the same sort of thing that's covered in practice X? It isn't all a net gain is the point. </p><p></p><p>I've never been that much of a lover of boxed sets either. I mean if you want to give me a bunch of nice maps etc that's fine, and counters are handy and all, but after I've got 12 sheets of counters I might not really know what to do with more of them. For certain things boxed sets are great. I just wonder if they're going a bit overboard there. </p><p></p><p>I guess we'll see anyhow. Lots of this stuff sounds interesting, though I think mostly I'd still like some more hardback source books.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5273240, member: 82106"] My consideration with these kinds of mechanics is always that they've been uniformly mediocre at best in every implementation I've ever seen (maybe somewhere there's a good one, plenty of systems I haven't played). The nice thing about the high generality skills, generalized backgrounds, and lack of formalized subsystems for things like performance and profession is just that it leaves the DM a lot of flexibility. I don't really buy the "lots of people need rules for that". I played OD&D and Basic, and 1e, and 2e, all of which lacked much at all in these regards (yeah, AD&D had an attempt so feeble it was pretty much non-existent). Players got along fine without it. None of the groups I've played in were some sort of incredible RPers, mediocre at best TBH, and yet were never held back by that. Done well some optional rules for these kinds of things are OK, but they're still somewhat of a double edged sword. It's like Martial Practices, they're nice but what happens if you don't have practice X and you want to do the same sort of thing that's covered in practice X? It isn't all a net gain is the point. I've never been that much of a lover of boxed sets either. I mean if you want to give me a bunch of nice maps etc that's fine, and counters are handy and all, but after I've got 12 sheets of counters I might not really know what to do with more of them. For certain things boxed sets are great. I just wonder if they're going a bit overboard there. I guess we'll see anyhow. Lots of this stuff sounds interesting, though I think mostly I'd still like some more hardback source books. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Shadowfell Box set coming in 2011! (an other GenCon announcements)
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