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<blockquote data-quote="AbdulAlhazred" data-source="post: 5273450" data-attributes="member: 82106"><p>I pretty much agree with the sentiment, but then we probably both started playing LONG before the people asking for a long list of non-combat rules. Obviously WotC has decided that assuaging disaffected 3.x players is a priority. There are times though when certain types of rules can be handy, like a lot of the stuff that WAS in the 1e DMG (costs to hire services and hirelings and how to calculate their morale for instance were pretty handy, they didn't replace any kind of RP but they did facilitate various things). </p><p></p><p>I don't have too much problem either with a few fairly specific types of things like say blacksmithing. It will not come up OFTEN, but it is a story element that tends to come up in a fair number of games. The downside is always now its 'codified' and that tends to make a lot of DMs feel obligated to use that rule, even when it doesn't fit. Ironically IMHO it actually makes it LESS likely that the added element will be used, as it will fit the actual requirements of the situation less often. You can say DMs can ignore it, but equally players could live with its absence. Neither situation may be ideal, but it did SEEM like the original theory with 4e was not to drop that stuff in at all, a perfectly valid position to take.</p><p></p><p>Frankly I think they're just running out of ideas for stuff to fill more books with at this point.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5273450, member: 82106"] I pretty much agree with the sentiment, but then we probably both started playing LONG before the people asking for a long list of non-combat rules. Obviously WotC has decided that assuaging disaffected 3.x players is a priority. There are times though when certain types of rules can be handy, like a lot of the stuff that WAS in the 1e DMG (costs to hire services and hirelings and how to calculate their morale for instance were pretty handy, they didn't replace any kind of RP but they did facilitate various things). I don't have too much problem either with a few fairly specific types of things like say blacksmithing. It will not come up OFTEN, but it is a story element that tends to come up in a fair number of games. The downside is always now its 'codified' and that tends to make a lot of DMs feel obligated to use that rule, even when it doesn't fit. Ironically IMHO it actually makes it LESS likely that the added element will be used, as it will fit the actual requirements of the situation less often. You can say DMs can ignore it, but equally players could live with its absence. Neither situation may be ideal, but it did SEEM like the original theory with 4e was not to drop that stuff in at all, a perfectly valid position to take. Frankly I think they're just running out of ideas for stuff to fill more books with at this point. [/QUOTE]
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