Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Archive Forums
Wiki Pages
d20 Modern SRD
Shadowkind
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Morrus" data-source="post: 6161617" data-attributes="member: 1"><p>Most characters who are not native to the mundane world hail from a place beyond Shadow, and they are known to “mundanes” as Shadowkind.</p><p></p><p> You can also play characters native to Earth who are the offspring or descendants of Shadowkind. </p><p></p><p> Characters who enter our world through Shadow have no way of returning home and are forced to adapt to their new environment. Moreover, they retain only a few hazy memories of the place from whence they came.</p><p></p><p>[h=4]PLAYING A SHADOWKIND[/h]Shadowkind characters share several traits, as noted below.</p><p></p><p>[h=5]Creatures of Shadow[/h] Creatures brought to our world by Shadow are reclaimed by the tides of Shadow after they die. As a general rule, a creature of Shadow vanishes 1d4 rounds after it dies (drops to –10 hit points), leaving behind no trace of itself other than its clothing and equipment. Shadowkind heroes have stronger ties to our world than other creatures of Shadow; they fade away 1d4 hours after they die. Before they disappear, slain Shadowkind characters can be raised from the dead as easily as mundane characters can. Slain creatures of Shadow that are transformed into undead creatures remain on our world in their undead state and are not reclaimed by Shadow until they are destroyed.</p><p></p><p> A slain Shadowkind character who is reclaimed by Shadow can’t be raised from the dead or brought back by any means and is considered lost.</p><p></p><p> A Shadowkind character is treated as a “creature of Shadow” with regard to special abilities, spells, and psionic powers that affect creatures of Shadow.</p><p><strong></strong></p><p><strong>[bar]TABLE: SKILL POINTS/LEVEL FOR SHADOWKIND[/bar]</strong></p><p>[TABLE="class: outer_border, width: 300"] [TR] [TD="width: 50%"]<strong>Basic Class</strong></p><p><strong></strong>[/TD] [TD="width: 50%, align: center"]<strong>Skill Points Per Level</strong>[/TD] [/TR] [TR] [TD]Strong[/TD] [TD="align: right"]2 + Int modifier[/TD] [/TR] [TR] [TD]Fast[/TD] [TD="align: right"]4 + Int modifier[/TD] [/TR] [TR] [TD]Tough[/TD] [TD="align: right"]2 + Int modifier[/TD] [/TR] [TR] [TD]Smart[/TD] [TD="align: right"]8 + Int modifier[/TD] [/TR] [TR] [TD]Dedicated</p><p>[/TD] [TD="align: right"]4 + Int modifier[/TD] [/TR] [TR] [TD]Charismatic[/TD] [TD="align: right"]6 + Int modifier[/TD] [/TR] [TR] [TD]</p><p>[/TD] [TD="align: right"]</p><p>[/TD] [/TR] [TR] [TD]<strong>Advanced Class</strong></p><p><strong></strong>[/TD] [TD="align: center"]<strong>Skill Points Per Level</strong>[/TD] [/TR] [TR] [TD]Soldier[/TD] [TD="align: right"]4 + Int modifier[/TD] [/TR] [TR] [TD]Martial Artist[/TD] [TD="align: right"]2 + Int modifier[/TD] [/TR] [TR] [TD]Gunslinger[/TD] [TD="align: right"]4 + Int modifier[/TD] [/TR] [TR] [TD]Infiltrator[/TD] [TD="align: right"]6 + Int modifier[/TD] [/TR] [TR] [TD]Daredevil[/TD] [TD="align: right"]4 + Int modifier[/TD] [/TR] [TR] [TD]Bodyguard[/TD] [TD="align: right"]2 + Int modifier[/TD] [/TR] [TR] [TD]Field Scientist[/TD] [TD="align: right"]6 + Int modifier[/TD] [/TR] [TR] [TD]Techie[/TD] [TD="align: right"]6 + Int modifier[/TD] [/TR] [TR] [TD]Field Medic[/TD] [TD="align: right"]4 + Int modifier[/TD] [/TR] [TR] [TD]Investigator[/TD] [TD="align: right"]4 + Int modifier[/TD] [/TR] [TR] [TD]Personality[/TD] [TD="align: right"]4 + Int modifier[/TD] [/TR] [TR] [TD]Negotiator[/TD] [TD="align: right"]4 + Int modifier[/TD] [/TR] [TR] [TD]Acolyte[/TD] [TD="align: right"]4 + Int modifier[/TD] [/TR] [TR] [TD]Arcane Arranger[/TD] [TD="align: right"]6 + Int modifier[/TD] [/TR] [TR] [TD]Archaic Weaponsmaster[/TD] [TD="align: right"]2 + Int modifier[/TD] [/TR] [TR] [TD]Glamourist[/TD] [TD="align: right"]4 + Int modifier[/TD] [/TR] [TR] [TD]Mage[/TD] [TD="align: right"]6 + Int modifier[/TD] [/TR] [TR] [TD]Mystic[/TD] [TD="align: right"]4 + Int modifier[/TD] [/TR] [TR] [TD]Occultist[/TD] [TD="align: right"]4 + Int modifier[/TD] [/TR] [TR] [TD]Shadow Hunter[/TD] [TD="align: right"]4 + Int modifier[/TD] [/TR] [TR] [TD]Shadowjack[/TD] [TD="align: right"]6 + Int modifier[/TD] [/TR] [TR] [TD]Shadow Slayer[/TD] [TD="align: right"]2 + Int modifier[/TD] [/TR] [TR] [TD]Speed Demon[/TD] [TD="align: right"]4 + Int modifier[/TD] [/TR] [TR] [TD]Street Warrior[/TD] [TD="align: right"]4 + Int modifier[/TD] [/TR] [TR] [TD]Swashbuckler[/TD] [TD="align: right"]4 + Int modifier[/TD] [/TR] [TR] [TD]Techno Mage[/TD] [TD="align: right"]6 + Int modifier[/TD] [/TR] [TR] [TD]Thrasher[/TD] [TD="align: right"]2 + Int modifier[/TD] [/TR] [TR] [TD]Wildlord[/TD] [TD="align: right"]4 + Int modifier[/TD] [/TR] [TR] [TD]</p><p>[/TD] [TD="align: right"]</p><p>[/TD] [/TR] [TR] [TD]<strong>Prestige Class</strong></p><p><strong></strong>[/TD] [TD="align: center"]<strong>Skill Points Per Level</strong>[/TD] [/TR] [TR] [TD]Archmage[/TD] [TD="align: right"]6 + Int modifier[/TD] [/TR] [TR] [TD]Artificer[/TD] [TD="align: right"]6 + Int modifier[/TD] [/TR] [TR] [TD]Ecclesiarch[/TD] [TD="align: right"]4 + Int modifier[/TD] [/TR] [TR] [TD]Holy/Unholy Knight[/TD] [TD="align: right"]4 + Int modifier[/TD] [/TR] [/TABLE] [h=5]Skill Points Per Level[/h] Shadowkind characters do not gain as many skill points as a human character of the same class. Shadowkind characters get 4 fewer skill points at 1st level and 1 fewer skill point each level thereafter.</p><p> [h=5]Native Shadowkind vs. New Arrivals[/h] Characters can be nonhuman natives of our world—the children of one or more Shadowkind parents, born and raised somewhere on Earth—or they can be new arrivals to our world, having recently come through Shadow. In the latter case, Shadowkind characters suffer the disadvantages of being “strangers in a strange land.” They are restricted to a handful of starting occupations at 1st level, they have no wealth to speak of, and they speak bizarre languages unknown to the majority of Earth’s population (though they also acquire the common language of the land they arrive in as a function of passing through Shadow).</p><p> [h=5]Starting Occupation[/h] Characters can be nonhuman natives of our world—the children of one or more Shadowkind parents, born and raised somewhere on Earth—or they can be new arrivals to our world, having recently come through Shadow. In the latter case, Shadowkind characters suffer the disadvantages of being “strangers in a strange land.” They are restricted to a handful of starting occupations at 1st level, they have no wealth to speak of, and they speak bizarre languages unknown to the majority of Earth’s population (though they also acquire the common language of the land they arrive in as a function of passing through Shadow).</p><p> [h=5]Starting Wealth Bonus[/h] A character who begins play as a newly arrived Shadowkind must select from the following starting occupations: hedge wizard, noviate, and squire. In addition, regardless of the Wealth bonus provided by the starting occupation, see Starting Wealth Bonus, below.</p><p> Shadowkind characters born and raised in our world follow the normal rules for determining Wealth bonus.</p><p> [h=5]Languages Known[/h] A character who begins play as a newly arrived Shadowkind knows one or more languages, most of which are not spoken on Earth. Such languages include Celestial, Draconic, Elven, and Goblin. However, they all share a common language (called Common) that has striking parallels to the predominant language spoken in the area where they arrived. Shadowkind characters born and raised in our world gain languages as human characters do. In addition to one or more local languages, they may know one or more languages of Shadow (taught to them by their parents and elders).</p></blockquote><p></p>
[QUOTE="Morrus, post: 6161617, member: 1"] Most characters who are not native to the mundane world hail from a place beyond Shadow, and they are known to “mundanes” as Shadowkind. You can also play characters native to Earth who are the offspring or descendants of Shadowkind. Characters who enter our world through Shadow have no way of returning home and are forced to adapt to their new environment. Moreover, they retain only a few hazy memories of the place from whence they came. [h=4]PLAYING A SHADOWKIND[/h]Shadowkind characters share several traits, as noted below. [h=5]Creatures of Shadow[/h] Creatures brought to our world by Shadow are reclaimed by the tides of Shadow after they die. As a general rule, a creature of Shadow vanishes 1d4 rounds after it dies (drops to –10 hit points), leaving behind no trace of itself other than its clothing and equipment. Shadowkind heroes have stronger ties to our world than other creatures of Shadow; they fade away 1d4 hours after they die. Before they disappear, slain Shadowkind characters can be raised from the dead as easily as mundane characters can. Slain creatures of Shadow that are transformed into undead creatures remain on our world in their undead state and are not reclaimed by Shadow until they are destroyed. A slain Shadowkind character who is reclaimed by Shadow can’t be raised from the dead or brought back by any means and is considered lost. A Shadowkind character is treated as a “creature of Shadow” with regard to special abilities, spells, and psionic powers that affect creatures of Shadow. [B] [bar]TABLE: SKILL POINTS/LEVEL FOR SHADOWKIND[/bar][/B] [TABLE="class: outer_border, width: 300"] [TR] [TD="width: 50%"][B]Basic Class [/B][/TD] [TD="width: 50%, align: center"][B]Skill Points Per Level[/B][/TD] [/TR] [TR] [TD]Strong[/TD] [TD="align: right"]2 + Int modifier[/TD] [/TR] [TR] [TD]Fast[/TD] [TD="align: right"]4 + Int modifier[/TD] [/TR] [TR] [TD]Tough[/TD] [TD="align: right"]2 + Int modifier[/TD] [/TR] [TR] [TD]Smart[/TD] [TD="align: right"]8 + Int modifier[/TD] [/TR] [TR] [TD]Dedicated [/TD] [TD="align: right"]4 + Int modifier[/TD] [/TR] [TR] [TD]Charismatic[/TD] [TD="align: right"]6 + Int modifier[/TD] [/TR] [TR] [TD] [/TD] [TD="align: right"] [/TD] [/TR] [TR] [TD][B]Advanced Class [/B][/TD] [TD="align: center"][B]Skill Points Per Level[/B][/TD] [/TR] [TR] [TD]Soldier[/TD] [TD="align: right"]4 + Int modifier[/TD] [/TR] [TR] [TD]Martial Artist[/TD] [TD="align: right"]2 + Int modifier[/TD] [/TR] [TR] [TD]Gunslinger[/TD] [TD="align: right"]4 + Int modifier[/TD] [/TR] [TR] [TD]Infiltrator[/TD] [TD="align: right"]6 + Int modifier[/TD] [/TR] [TR] [TD]Daredevil[/TD] [TD="align: right"]4 + Int modifier[/TD] [/TR] [TR] [TD]Bodyguard[/TD] [TD="align: right"]2 + Int modifier[/TD] [/TR] [TR] [TD]Field Scientist[/TD] [TD="align: right"]6 + Int modifier[/TD] [/TR] [TR] [TD]Techie[/TD] [TD="align: right"]6 + Int modifier[/TD] [/TR] [TR] [TD]Field Medic[/TD] [TD="align: right"]4 + Int modifier[/TD] [/TR] [TR] [TD]Investigator[/TD] [TD="align: right"]4 + Int modifier[/TD] [/TR] [TR] [TD]Personality[/TD] [TD="align: right"]4 + Int modifier[/TD] [/TR] [TR] [TD]Negotiator[/TD] [TD="align: right"]4 + Int modifier[/TD] [/TR] [TR] [TD]Acolyte[/TD] [TD="align: right"]4 + Int modifier[/TD] [/TR] [TR] [TD]Arcane Arranger[/TD] [TD="align: right"]6 + Int modifier[/TD] [/TR] [TR] [TD]Archaic Weaponsmaster[/TD] [TD="align: right"]2 + Int modifier[/TD] [/TR] [TR] [TD]Glamourist[/TD] [TD="align: right"]4 + Int modifier[/TD] [/TR] [TR] [TD]Mage[/TD] [TD="align: right"]6 + Int modifier[/TD] [/TR] [TR] [TD]Mystic[/TD] [TD="align: right"]4 + Int modifier[/TD] [/TR] [TR] [TD]Occultist[/TD] [TD="align: right"]4 + Int modifier[/TD] [/TR] [TR] [TD]Shadow Hunter[/TD] [TD="align: right"]4 + Int modifier[/TD] [/TR] [TR] [TD]Shadowjack[/TD] [TD="align: right"]6 + Int modifier[/TD] [/TR] [TR] [TD]Shadow Slayer[/TD] [TD="align: right"]2 + Int modifier[/TD] [/TR] [TR] [TD]Speed Demon[/TD] [TD="align: right"]4 + Int modifier[/TD] [/TR] [TR] [TD]Street Warrior[/TD] [TD="align: right"]4 + Int modifier[/TD] [/TR] [TR] [TD]Swashbuckler[/TD] [TD="align: right"]4 + Int modifier[/TD] [/TR] [TR] [TD]Techno Mage[/TD] [TD="align: right"]6 + Int modifier[/TD] [/TR] [TR] [TD]Thrasher[/TD] [TD="align: right"]2 + Int modifier[/TD] [/TR] [TR] [TD]Wildlord[/TD] [TD="align: right"]4 + Int modifier[/TD] [/TR] [TR] [TD] [/TD] [TD="align: right"] [/TD] [/TR] [TR] [TD][B]Prestige Class [/B][/TD] [TD="align: center"][B]Skill Points Per Level[/B][/TD] [/TR] [TR] [TD]Archmage[/TD] [TD="align: right"]6 + Int modifier[/TD] [/TR] [TR] [TD]Artificer[/TD] [TD="align: right"]6 + Int modifier[/TD] [/TR] [TR] [TD]Ecclesiarch[/TD] [TD="align: right"]4 + Int modifier[/TD] [/TR] [TR] [TD]Holy/Unholy Knight[/TD] [TD="align: right"]4 + Int modifier[/TD] [/TR] [/TABLE] [h=5]Skill Points Per Level[/h] Shadowkind characters do not gain as many skill points as a human character of the same class. Shadowkind characters get 4 fewer skill points at 1st level and 1 fewer skill point each level thereafter. [h=5]Native Shadowkind vs. New Arrivals[/h] Characters can be nonhuman natives of our world—the children of one or more Shadowkind parents, born and raised somewhere on Earth—or they can be new arrivals to our world, having recently come through Shadow. In the latter case, Shadowkind characters suffer the disadvantages of being “strangers in a strange land.” They are restricted to a handful of starting occupations at 1st level, they have no wealth to speak of, and they speak bizarre languages unknown to the majority of Earth’s population (though they also acquire the common language of the land they arrive in as a function of passing through Shadow). [h=5]Starting Occupation[/h] Characters can be nonhuman natives of our world—the children of one or more Shadowkind parents, born and raised somewhere on Earth—or they can be new arrivals to our world, having recently come through Shadow. In the latter case, Shadowkind characters suffer the disadvantages of being “strangers in a strange land.” They are restricted to a handful of starting occupations at 1st level, they have no wealth to speak of, and they speak bizarre languages unknown to the majority of Earth’s population (though they also acquire the common language of the land they arrive in as a function of passing through Shadow). [h=5]Starting Wealth Bonus[/h] A character who begins play as a newly arrived Shadowkind must select from the following starting occupations: hedge wizard, noviate, and squire. In addition, regardless of the Wealth bonus provided by the starting occupation, see Starting Wealth Bonus, below. Shadowkind characters born and raised in our world follow the normal rules for determining Wealth bonus. [h=5]Languages Known[/h] A character who begins play as a newly arrived Shadowkind knows one or more languages, most of which are not spoken on Earth. Such languages include Celestial, Draconic, Elven, and Goblin. However, they all share a common language (called Common) that has striking parallels to the predominant language spoken in the area where they arrived. Shadowkind characters born and raised in our world gain languages as human characters do. In addition to one or more local languages, they may know one or more languages of Shadow (taught to them by their parents and elders). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Archive Forums
Wiki Pages
d20 Modern SRD
Shadowkind
Top