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Shadowlord, needing help in statting them out.
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<blockquote data-quote="kirinke" data-source="post: 1610161" data-attributes="member: 15409"><p>CLASS CONCEPT</p><p>Born out of terror and pain, the Shadowlords stalk the edges of society and dwell in the shadows where few care to tread. There isn’t a Shadowlord born who isn’t on intimate terms with evil and most were recruited from the various legions of hell itself. </p><p></p><p>They are grim specters, always wandering alone, fighting against the odds to keep the universe from unraveling before the appointed end. Those Shadowlords who aren’t immortal rarely live long, ten years at the most. Those who are immortal have the blessings of both a long life and the curse of knowing that they will eventually go up against something that can take them alive. And that fate terrifies them. But they still go on. They are the dogmen. The first in battle; the last to retreat. All too often, they are the first to die. </p><p></p><p>Due to the horrors of their pasts, Shadowlords can never fully be accepted by the powers of heaven, nor will they take the dubious pleasures of hell. For that, they are damned to an existence in shadows, feared by those who should be their allies and hunted by those who serve the powers of hell. Only a rare few have no previous connection to hell or its allies.</p><p>For hundreds of thousands of years, the Shadowlords remained a myth. Yet, in the past hundred years or so, there have been whispers, rumors of beings who stalk the dark corners of the universe and are always one step ahead of the dread lords of hell.</p><p></p><p>They are divided into thirteen distinct ranks with the lowest serving as spies and information gatherers since they have only recently left the services of hell and can still be mistaken for wyrm-kin. The higher ranking Shadowlords are the fighters; the ones who go head to head with demons and their allies. The Thirteenth Circle is the ruling body of the Shadowlords and is also called the Grey Council.</p><p></p><p>Their rank determines the size of territory they oversee which can range from a single city block to an entire galactic arm. However there is one exception: Earth. Earth is protected by one and only one Shadowlord of at least the Twelfth circle, due to the fact that both the forces of good and evil have such a high interest in the place. (This realm can be any, depending on the needs of the DM)</p><p></p><p>Essentially, Shadowlords are either ex bad guys who have nowhere else to go or people who have been hurt so badly by the forces of darkness they can’t ever be ‘normal’ again. They can’t choose heaven and won’t choose hell, so they go where they’re needed and wanted. </p><p></p><p>***</p><p>They're based mostly off of the shadowdancer but they also have some aspects of monk, rouge and wizard (shadow magic users)</p><p></p><p>shadowlord</p><p>Hit Die: d8.</p><p>Requirements</p><p>To qualify to become a shadowlord, a character must fulfill all the following criteria.</p><p>ALIGNMENT RESTRICTIONS: Any neutral, predominantly NG</p><p></p><p>CLASS SKILLS: Any, subject to DM approval (shadowlords come from a variety of professions)</p><p></p><p>SKILLS:</p><p>bluff 5 ranks, Diplomacy 5 ranks, gather information 10 ranks, </p><p>Intimidate 5 ranks, sense motive 10 ranks, </p><p></p><p>Skill Points at Each Level: 8 + Int modifier.</p><p></p><p>Max levels: 13.</p><p></p><p>can someone help me stat these guys out?</p></blockquote><p></p>
[QUOTE="kirinke, post: 1610161, member: 15409"] CLASS CONCEPT Born out of terror and pain, the Shadowlords stalk the edges of society and dwell in the shadows where few care to tread. There isn’t a Shadowlord born who isn’t on intimate terms with evil and most were recruited from the various legions of hell itself. They are grim specters, always wandering alone, fighting against the odds to keep the universe from unraveling before the appointed end. Those Shadowlords who aren’t immortal rarely live long, ten years at the most. Those who are immortal have the blessings of both a long life and the curse of knowing that they will eventually go up against something that can take them alive. And that fate terrifies them. But they still go on. They are the dogmen. The first in battle; the last to retreat. All too often, they are the first to die. Due to the horrors of their pasts, Shadowlords can never fully be accepted by the powers of heaven, nor will they take the dubious pleasures of hell. For that, they are damned to an existence in shadows, feared by those who should be their allies and hunted by those who serve the powers of hell. Only a rare few have no previous connection to hell or its allies. For hundreds of thousands of years, the Shadowlords remained a myth. Yet, in the past hundred years or so, there have been whispers, rumors of beings who stalk the dark corners of the universe and are always one step ahead of the dread lords of hell. They are divided into thirteen distinct ranks with the lowest serving as spies and information gatherers since they have only recently left the services of hell and can still be mistaken for wyrm-kin. The higher ranking Shadowlords are the fighters; the ones who go head to head with demons and their allies. The Thirteenth Circle is the ruling body of the Shadowlords and is also called the Grey Council. Their rank determines the size of territory they oversee which can range from a single city block to an entire galactic arm. However there is one exception: Earth. Earth is protected by one and only one Shadowlord of at least the Twelfth circle, due to the fact that both the forces of good and evil have such a high interest in the place. (This realm can be any, depending on the needs of the DM) Essentially, Shadowlords are either ex bad guys who have nowhere else to go or people who have been hurt so badly by the forces of darkness they can’t ever be ‘normal’ again. They can’t choose heaven and won’t choose hell, so they go where they’re needed and wanted. *** They're based mostly off of the shadowdancer but they also have some aspects of monk, rouge and wizard (shadow magic users) shadowlord Hit Die: d8. Requirements To qualify to become a shadowlord, a character must fulfill all the following criteria. ALIGNMENT RESTRICTIONS: Any neutral, predominantly NG CLASS SKILLS: Any, subject to DM approval (shadowlords come from a variety of professions) SKILLS: bluff 5 ranks, Diplomacy 5 ranks, gather information 10 ranks, Intimidate 5 ranks, sense motive 10 ranks, Skill Points at Each Level: 8 + Int modifier. Max levels: 13. can someone help me stat these guys out? [/QUOTE]
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