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Shadowrun 4E Friendly Fire
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<blockquote data-quote="Tilenas" data-source="post: 8270227" data-attributes="member: 71414"><p>SR4A pg. 145 has an example of someone delaying their shot until their ally is out of "threat range" of an enemy to avoid friendly fire. This implies that shooting into a melee is harder and/or risky than at an isolated target.</p><p></p><p>However, the actual combat rules do not seem to support this at all: While there is a penalty to use ranged attacks in melee combat (pg. 150), it only applies to the attacker, i.e. is for ranged attacks <em>within</em> rather than <em>into</em> melee combat. There is also a penalty to defend against ranged attacks while engaged in melee (pg. 160), meaning that in the example above, it would have been smarter to shoot right away while they are still firmly engaged.</p><p></p><p>The only crunch mention of friendly fire I have found is suppressive fire (pg. 154). The War! supplement then has a special type of image link (pp. 162-163) that refers back to suppressive fire, but might also be read in a more general way.</p><p></p><p>Am I missing something here? While friendly fire would be a typical critical glitch event, I do not see such a difference between "engaged in melee" and "1-2 metres apart" to rule that friendly fire could not occur in the second scenario. Seeing that the defender incurs a -3 penalty to defence against ranged attacks, it would still be advantageous in most cases to take the chance of "friendly fire on critical glitch" rather than let the opponent dodge without the penalty.</p><p></p><p>While this primarily concerns SR4A, I would also like to hear whether other editions address this issue.</p></blockquote><p></p>
[QUOTE="Tilenas, post: 8270227, member: 71414"] SR4A pg. 145 has an example of someone delaying their shot until their ally is out of "threat range" of an enemy to avoid friendly fire. This implies that shooting into a melee is harder and/or risky than at an isolated target. However, the actual combat rules do not seem to support this at all: While there is a penalty to use ranged attacks in melee combat (pg. 150), it only applies to the attacker, i.e. is for ranged attacks [I]within[/I] rather than [I]into[/I] melee combat. There is also a penalty to defend against ranged attacks while engaged in melee (pg. 160), meaning that in the example above, it would have been smarter to shoot right away while they are still firmly engaged. The only crunch mention of friendly fire I have found is suppressive fire (pg. 154). The War! supplement then has a special type of image link (pp. 162-163) that refers back to suppressive fire, but might also be read in a more general way. Am I missing something here? While friendly fire would be a typical critical glitch event, I do not see such a difference between "engaged in melee" and "1-2 metres apart" to rule that friendly fire could not occur in the second scenario. Seeing that the defender incurs a -3 penalty to defence against ranged attacks, it would still be advantageous in most cases to take the chance of "friendly fire on critical glitch" rather than let the opponent dodge without the penalty. While this primarily concerns SR4A, I would also like to hear whether other editions address this issue. [/QUOTE]
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