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Shadowrun 4th Edition: Helpful Hints?
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<blockquote data-quote="delericho" data-source="post: 4391649" data-attributes="member: 22424"><p>Well, it was a while back, but IIRC I checked the book and found that there was nothing short of anti-tank weapons that could harm the character, except with excessive numbers of successes on the to-hit roll, and there were no NPCs in the book who could even reliably hit the character, never mind getting those extra successes.</p><p></p><p>Deploying anti-tank weapons to threaten the character would have destroyed the virsimilitude of my game. So, I wrapped up the game, and won't be going back. (My other big objection was that it took us six hours to create three fairly basic PCs for use. That's too much of an investment for a system that was never going to be our game of choice long-term. This also means that our elapsed play-time was less than the time taken to create characters.)</p><p></p><p>My assertion that the system was intended for players who would 'play nice' comes from a check of the pre-built archetypes, where they had deliberately gone out of their way to avoid maxing out attributes, equipping heavy armour, or similar things. Had we used those archetypes, the game would have gone very differently. But my players rightly pointed out that the game-book also said that armour was both commonly available and highly effective, and so no sane character should be seen without it.</p><p></p><p>Anyway, as I said, my bad experience should hopefully not be your bad experience with the game. But it was enough to prevent me considering running it ever again.</p></blockquote><p></p>
[QUOTE="delericho, post: 4391649, member: 22424"] Well, it was a while back, but IIRC I checked the book and found that there was nothing short of anti-tank weapons that could harm the character, except with excessive numbers of successes on the to-hit roll, and there were no NPCs in the book who could even reliably hit the character, never mind getting those extra successes. Deploying anti-tank weapons to threaten the character would have destroyed the virsimilitude of my game. So, I wrapped up the game, and won't be going back. (My other big objection was that it took us six hours to create three fairly basic PCs for use. That's too much of an investment for a system that was never going to be our game of choice long-term. This also means that our elapsed play-time was less than the time taken to create characters.) My assertion that the system was intended for players who would 'play nice' comes from a check of the pre-built archetypes, where they had deliberately gone out of their way to avoid maxing out attributes, equipping heavy armour, or similar things. Had we used those archetypes, the game would have gone very differently. But my players rightly pointed out that the game-book also said that armour was both commonly available and highly effective, and so no sane character should be seen without it. Anyway, as I said, my bad experience should hopefully not be your bad experience with the game. But it was enough to prevent me considering running it ever again. [/QUOTE]
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