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Shadowrun 5E - July 11th
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<blockquote data-quote="tylermalan" data-source="post: 6157261" data-attributes="member: 30929"><p>I, too, agree that the RPG spotlight thing is freakin great.</p><p></p><p>As for my experience with Shadowrun, I've always been a huge fan of cyberpunk but don't like the idea of mixing magic with it. Nonetheless, Shadowrun has been my go-to game for cyberpunk gaming because it gets such good reviews. However, I haven't played much of it. I had a huge gaming group a couple of years ago and we split in half and had two games, and it was really hard. Everyone had a lot of trouble figuring out what they could do (within the setting I mean - when someone calls me, can I have the number displayed on my futuristic Google Glass? Or can't I? And how do I prevent people from tracing my calls? Stuff like that). We also had some trouble with the mechanics - I know this makes us sound like idiots, but it was just hard to figure out how to build our characters properly, what was important and what was useless (in terms of stats and abilities), and remember all of the stat-to-ability connections required to form the dice pools. It didn't come naturally, including to me, and I'm a long time gamer, as were many others in the group.</p><p></p><p>Anyway, I always felt like if I could just get my group to read some cyberpunk, the game would go a lot more smoothly, but it's hard to find a group whose members are all into the exact same stuff. Like, there's always gonna be one guy who doesn't read much and won't read cyberpunk, no matter how awesome you tell him Neuromancer is.</p><p></p><p>I'm still buying the 5E book, though! I'm actually really excited for it, even though I don't have a group right now.</p><p></p><p>To answer your questions, I think the cool part is easily the setting. I love cyberpunk, even if I have to mix it with my fantasy.</p><p></p><p>In 4E, the stuff that wasn't so cool was... in my opinion, the worst part was probably the hacking mixed with the ability/stat dicepool mechanics. We just could NOT remember/figure out what programs did what and why you need or want them, nor what stats tied into them, nor how your stats change when you are in the Matrix, and thus how you now interact with those abilities and programs. It also didn't seem to be totally clear about what each program was capable of doing. For instance, can the program that takes over cameras also take over droids? And does one of those objects need another program to be used before taking control? Stuff like that. It was NOT easy.</p></blockquote><p></p>
[QUOTE="tylermalan, post: 6157261, member: 30929"] I, too, agree that the RPG spotlight thing is freakin great. As for my experience with Shadowrun, I've always been a huge fan of cyberpunk but don't like the idea of mixing magic with it. Nonetheless, Shadowrun has been my go-to game for cyberpunk gaming because it gets such good reviews. However, I haven't played much of it. I had a huge gaming group a couple of years ago and we split in half and had two games, and it was really hard. Everyone had a lot of trouble figuring out what they could do (within the setting I mean - when someone calls me, can I have the number displayed on my futuristic Google Glass? Or can't I? And how do I prevent people from tracing my calls? Stuff like that). We also had some trouble with the mechanics - I know this makes us sound like idiots, but it was just hard to figure out how to build our characters properly, what was important and what was useless (in terms of stats and abilities), and remember all of the stat-to-ability connections required to form the dice pools. It didn't come naturally, including to me, and I'm a long time gamer, as were many others in the group. Anyway, I always felt like if I could just get my group to read some cyberpunk, the game would go a lot more smoothly, but it's hard to find a group whose members are all into the exact same stuff. Like, there's always gonna be one guy who doesn't read much and won't read cyberpunk, no matter how awesome you tell him Neuromancer is. I'm still buying the 5E book, though! I'm actually really excited for it, even though I don't have a group right now. To answer your questions, I think the cool part is easily the setting. I love cyberpunk, even if I have to mix it with my fantasy. In 4E, the stuff that wasn't so cool was... in my opinion, the worst part was probably the hacking mixed with the ability/stat dicepool mechanics. We just could NOT remember/figure out what programs did what and why you need or want them, nor what stats tied into them, nor how your stats change when you are in the Matrix, and thus how you now interact with those abilities and programs. It also didn't seem to be totally clear about what each program was capable of doing. For instance, can the program that takes over cameras also take over droids? And does one of those objects need another program to be used before taking control? Stuff like that. It was NOT easy. [/QUOTE]
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