Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Shadowrun 5th Edition: Coming Soon to a MegaCorp Near You!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Abstruse" data-source="post: 7651798" data-attributes="member: 6669048"><p>No, it's 4A stripped down to the bone and rebuilt. This should catch you up.</p><p></p><p>Priority is how you made characters in 1st-3rd Ed core (there were build point options in SHADOWRUN COMPANION for 2nd and 3rd Ed). You have five categories (Race, Attributes, Skills, Magic Talent, and Resources) that you assign a priority A, B, C, D, or E. You start off with whatever that priority says, so if you choose Priority B for Attributes, you get 20 points to raise your Attributes by.</p><p></p><p>Accuracy is a new mechanic in the game and is a subset of Limits. In SR5, when you make a skill test, you roll a number of dice equal to an Attribute + a Skill. Every 5 or 6 that comes up is a "hit". You count up all your hits and that's your result. However, your maximum number of hits on any given roll is equal to your Limit. So to fire a gun, you roll Agility + Pistols and count up your hits. Your Limit is the gun's Accuracy, so if your gun's Accuracy is 5, that's the most hits you can use on the test, even if you rolled 7.</p><p></p><p>In SR4, damage was changed a lot. There are now only two types of damage - Stun and Physical. You still stage wounds like you did in SR1-3, but instead of going from M to S or whatever, you just increase the number of boxes of damage you do. So the 6P in a gun's damage rating meant that a base hit did 6 Physical damage (the equivalent of a Serious wound in the old system). The attacker and defender then stage that number up or down, depending on who got more sucesses on the damage resistance test.</p><p></p><p>It's a big difference, but if you can unlearn the rules from previous editions, it works out far better. It's also more realistic in how it treats armor (in this case, if the damage dealt is less than the armor rating, the round doesn't penetrate so you take Stun damage instead of Physical...more like how modern ballistic armor works in the real world).</p><p></p><p>My review will be up on Ain't It Cool News tomorrow (I talk a lot more about Magic and the Matrix in mine), but the short version is I really like this edition. And I've been playing Shadowrun for almost 2/3 of my life at this point.</p></blockquote><p></p>
[QUOTE="Abstruse, post: 7651798, member: 6669048"] No, it's 4A stripped down to the bone and rebuilt. This should catch you up. Priority is how you made characters in 1st-3rd Ed core (there were build point options in SHADOWRUN COMPANION for 2nd and 3rd Ed). You have five categories (Race, Attributes, Skills, Magic Talent, and Resources) that you assign a priority A, B, C, D, or E. You start off with whatever that priority says, so if you choose Priority B for Attributes, you get 20 points to raise your Attributes by. Accuracy is a new mechanic in the game and is a subset of Limits. In SR5, when you make a skill test, you roll a number of dice equal to an Attribute + a Skill. Every 5 or 6 that comes up is a "hit". You count up all your hits and that's your result. However, your maximum number of hits on any given roll is equal to your Limit. So to fire a gun, you roll Agility + Pistols and count up your hits. Your Limit is the gun's Accuracy, so if your gun's Accuracy is 5, that's the most hits you can use on the test, even if you rolled 7. In SR4, damage was changed a lot. There are now only two types of damage - Stun and Physical. You still stage wounds like you did in SR1-3, but instead of going from M to S or whatever, you just increase the number of boxes of damage you do. So the 6P in a gun's damage rating meant that a base hit did 6 Physical damage (the equivalent of a Serious wound in the old system). The attacker and defender then stage that number up or down, depending on who got more sucesses on the damage resistance test. It's a big difference, but if you can unlearn the rules from previous editions, it works out far better. It's also more realistic in how it treats armor (in this case, if the damage dealt is less than the armor rating, the round doesn't penetrate so you take Stun damage instead of Physical...more like how modern ballistic armor works in the real world). My review will be up on Ain't It Cool News tomorrow (I talk a lot more about Magic and the Matrix in mine), but the short version is I really like this edition. And I've been playing Shadowrun for almost 2/3 of my life at this point. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Shadowrun 5th Edition: Coming Soon to a MegaCorp Near You!
Top