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<blockquote data-quote="Zerith" data-source="post: 6245685" data-attributes="member: 99953"><p>4E.</p><p>Anyways, I Would like to get a rundown on what everyone, who is still interested, wants to do so i can see what area(s) need to be player ready and/or how in-depth they need to be.</p><p>If we're going to be running in head first into everything guns blazing I don't need to worry about how Joe the guard all ways sneaks a nap at 8:15 PM while Jerry walks down two flights of stairs for his lunch brake.</p><p>Like wise I don't want to have to go over what every guard has in terms of ammo, and other combative details, if the odds that, if the party is ever found, their booking it way from said guard who would never be in danger of running out of ammo. (in these cases I can get away with random goon stat sheets with no variation without feeling too lazy, as it would then not be a focus of the campaign)</p><p></p><p>Again, this campaign is going to have very little, if any, astral plane in it, and the same gos for the matrix, I'm unfamiliar enough with core game play than to want to try and GM every little niche I don't understand, I'm just being up front with it, so if you end up being a hacker, just know, aside from <em>some</em> utility, those stats are basically all fluff; if a focused hacker, or the like, is needed, odds are your fixer will know ahead of time: NPCs are a tool ;3</p><p></p><p>If you want to go over character ideas here, go head :3</p></blockquote><p></p>
[QUOTE="Zerith, post: 6245685, member: 99953"] 4E. Anyways, I Would like to get a rundown on what everyone, who is still interested, wants to do so i can see what area(s) need to be player ready and/or how in-depth they need to be. If we're going to be running in head first into everything guns blazing I don't need to worry about how Joe the guard all ways sneaks a nap at 8:15 PM while Jerry walks down two flights of stairs for his lunch brake. Like wise I don't want to have to go over what every guard has in terms of ammo, and other combative details, if the odds that, if the party is ever found, their booking it way from said guard who would never be in danger of running out of ammo. (in these cases I can get away with random goon stat sheets with no variation without feeling too lazy, as it would then not be a focus of the campaign) Again, this campaign is going to have very little, if any, astral plane in it, and the same gos for the matrix, I'm unfamiliar enough with core game play than to want to try and GM every little niche I don't understand, I'm just being up front with it, so if you end up being a hacker, just know, aside from [I]some[/I] utility, those stats are basically all fluff; if a focused hacker, or the like, is needed, odds are your fixer will know ahead of time: NPCs are a tool ;3 If you want to go over character ideas here, go head :3 [/QUOTE]
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