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Shadowrun: Anyone Up For It?
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<blockquote data-quote="Shalimar" data-source="post: 1715564" data-attributes="member: 9600"><p>Actually the concept is in the core rules, but they are not called cantrips, they have made no distinction between them and regular spells. By the rules you could have infinite based on what your GM will allow, I just like limiting mysef to a number equal to my sorcery rank. Andrew allowed them since almost all of mine are flavor spells that Kayla would have wanted to learn because of her background.</p><p> </p><p>When you buy spells at character creation, you can take them with a fetish to reduce the cost by 1 spell point, or as exclusive for -2 spell points to the cost. With the reduction, at Force 2, a spell has a net cost of 0 spell points. Thats where the concept comes from, force 1 or 2 spells are very minor, and when they are limited like this, they are even weaker, so its not unbalancing really.</p></blockquote><p></p>
[QUOTE="Shalimar, post: 1715564, member: 9600"] Actually the concept is in the core rules, but they are not called cantrips, they have made no distinction between them and regular spells. By the rules you could have infinite based on what your GM will allow, I just like limiting mysef to a number equal to my sorcery rank. Andrew allowed them since almost all of mine are flavor spells that Kayla would have wanted to learn because of her background. When you buy spells at character creation, you can take them with a fetish to reduce the cost by 1 spell point, or as exclusive for -2 spell points to the cost. With the reduction, at Force 2, a spell has a net cost of 0 spell points. Thats where the concept comes from, force 1 or 2 spells are very minor, and when they are limited like this, they are even weaker, so its not unbalancing really. [/QUOTE]
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