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Shadowrun: Best Negative Qualities?
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<blockquote data-quote="FoxWander" data-source="post: 5408232" data-attributes="member: 1356"><p>This probably comes too late to help you since you've probably started your game already, but I thought I'd share what I took for my adept character in a game our group just started.</p><p></p><p>My character is more focused on being a thief with adept as a secondary path. I have Missile Mastery and Power Throw so I never have to worry about being caught weaponless and don't have to try and sneak around while toting an arsenal of guns. I also took Eidetic Sense Memory and Multi-tasking so I'm always cool, calm and never miss anything.</p><p></p><p>Anyway- you were asking about "good" negative qualities. You could just squeezing more points out of the system, but it's easy to find stuff that suits a concept so the limitations, while still being actual limits, don't feel quite as bad. I took a <em>Geas</em> of daily meditation in order to maintain my mental discipline. It's tied to the memory and multi-tasking, so without it I'm not as focused as I should be. I also took <em>Poor Self Control: Thrill seeker</em>, since I'm modeling some of the personality on Parker from Leverage. I'm also <em>Scorched</em> and a <em>SINner</em>, which seriously gets in the way of being a thief, but it fits the backstory. That backstory also gives me a <em>Vendetta</em> against the corp that got my mother killed because of technical flaws in their vehicle grid system. So plenty of stuff with actual game impact and hooks for the GM. Hope that helps.</p></blockquote><p></p>
[QUOTE="FoxWander, post: 5408232, member: 1356"] This probably comes too late to help you since you've probably started your game already, but I thought I'd share what I took for my adept character in a game our group just started. My character is more focused on being a thief with adept as a secondary path. I have Missile Mastery and Power Throw so I never have to worry about being caught weaponless and don't have to try and sneak around while toting an arsenal of guns. I also took Eidetic Sense Memory and Multi-tasking so I'm always cool, calm and never miss anything. Anyway- you were asking about "good" negative qualities. You could just squeezing more points out of the system, but it's easy to find stuff that suits a concept so the limitations, while still being actual limits, don't feel quite as bad. I took a [i]Geas[/i] of daily meditation in order to maintain my mental discipline. It's tied to the memory and multi-tasking, so without it I'm not as focused as I should be. I also took [i]Poor Self Control: Thrill seeker[/i], since I'm modeling some of the personality on Parker from Leverage. I'm also [i]Scorched[/i] and a [i]SINner[/i], which seriously gets in the way of being a thief, but it fits the backstory. That backstory also gives me a [i]Vendetta[/i] against the corp that got my mother killed because of technical flaws in their vehicle grid system. So plenty of stuff with actual game impact and hooks for the GM. Hope that helps. [/QUOTE]
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